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Unanswered Questions

1,531 questions with no upvoted or accepted answers
2 votes
0 answers
72 views

Convert height map to normal map in the shader editor

I can't find a way to convert greyscale image to normal map within the shader editor. I don't talk about using height map to add details with bump/displacement node. I don't talk about baking details ...
2 votes
0 answers
25 views

How can I get the final evaluated material color of each face?

I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
2 votes
0 answers
85 views

How can I get the light direction vector without the roll values?

From watching videos and looking at other posts, it seems like the common way is to just straight up copy the sun's rotation values for the light direction vector. However, this also copies the roll (...
2 votes
1 answer
30 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
2 votes
0 answers
131 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2 votes
0 answers
44 views

Does anyone know how to get the color of the light?

I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
2 votes
1 answer
263 views

Is it possible to generate curvature mask from geometry normal?

I want the smooth and sharp curvature mask of geometry so that I can use it in a mix color > factor. I know we can do with ...
2 votes
0 answers
128 views

Normal/Bump maps causing flat shading

Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
2 votes
0 answers
52 views

Default alpha value from attribute node

I was trying to use the alpha channel as an "exist" factor for a color attribute inside the shader editor and I discovered that the default value for this channel (as default I mean the ...
2 votes
0 answers
38 views

How to shade a mesh according to UV distortion / mesh size?

I'm trying to create a reasonably-accurate article of clothing for a character. Unfortunately, cloth simulation is... very challenging for this particular case, and while I am using some simulation as ...
2 votes
0 answers
481 views

How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
2 votes
1 answer
444 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
2 votes
0 answers
217 views

Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
2 votes
1 answer
58 views

Need help with baked normal map

I am really new to Blender and this is my first solo project. I created an axe in a low ploy and high poly version. On the high poly one I did some sculpting to bring in detail. After that I baked a ...
2 votes
0 answers
58 views

Turning on/off .psd layers inside Blender

Is it possible to turn on or off the visibility of specific layers on a .psd file from within Blender? Or better yet: pick Layer Comps within Blender. I'm asking so that I might use a single .psd file ...

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