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Unanswered Questions

1,531 questions with no upvoted or accepted answers
0 votes
0 answers
4 views

Is it possible to recreate the Source Engine's $phongwarptexture iridescence in Blender?

I am trying to recreate the appearance of the Discouragement Redirection Cube from Portal 2 in Blender 4.2 — specifically, the iridescence property of the the Phong shader used in the Source Engine. ...
1 vote
1 answer
11 views

Baking a Normal Map with details

It's not the first time that when I have to bake a normal map I lose a lot of detail. In the previous model, in the low poly mesh I had around 30k faces, in fact I could see the details. Now in this ...
0 votes
1 answer
19 views

EEVEE NEXT: Hard Shadows of SunLight with ToonShader

does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea. ...
1 vote
1 answer
84 views

Toon shader broken in Eevee 4.2

System Information Operating system: Windows-11 64 Bits Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70 Blender Version: Blender 4.2 LTS Hi guys! The new Eevee version is out and I ...
0 votes
0 answers
12 views

Diffuse Bake Image Is Clear?

I am trying to bake a diffuse texture in cycles for a planet I made in order to import it into Unity. I have followed several youtube videos, but nothing seems to work. It says that the bake was ...
1 vote
1 answer
36 views

Deform a volume ray

I'm very new to blender so sorry in advance if my question is easy to answer. I want to create a god ray effect and followed a youtube video using a Voronoi texture. Here is the result: The results ...
1 vote
1 answer
20 views

Mesh showing through on objects after changing from EEVEE to Cycles

I'm very much a beginner and going through the Blender Guru tutorial for a donut and I'm so close to finishing but after rendering it into Cycles from EEVEE, the curved mesh is showing through on the ...
0 votes
1 answer
27 views

Trying to bake normal maps but all are solid purple (no details)

I have a high and low poly versions of an ak-47 I made. I'm now trying to bake the normal map from the high poly model. The problem is that the normal map is just solid purple, and it doesn't contain ...
1 vote
0 answers
16 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
-2 votes
0 answers
35 views

Why won’t my object color

I’ve watched so many tutorials and have been trying to figure out how to color this square but I can’t. It’s in the proper settings but it won’t change at all??? I’m not sure what I’m doing wrong I ...
0 votes
0 answers
22 views

No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
0 votes
0 answers
27 views

Make beach waves with shading

I have the following scene: I would like to add a white outline to the water to simulate the foam from the waves clashing into the shore. I was wondering if there was an easier way than needing to ...
0 votes
0 answers
15 views

i want to mix a texture with noise texture and only want it to be shown where noise exists

i have a grunge texture mask and noise texture, i want grunge to only be visible where it is white in noise. i tried mixing both but, was losing the details of the grunge map while doing so. how do ...
0 votes
0 answers
21 views

Emulate Substance Painter edge wear in Blender material?

I'm trying to emulate the following edge wear map (generated in Substance Painter) in Blender: One of the key aspects of this map that I am trying to recreate is the relatively low amount of high ...
3 votes
0 answers
26 views

Cycles and OSL : how to implement a custom closure

I'd like to implement a custom shader in OSL (Open Shading Language) to reproduce the Hapke reflectance model (it allows to visualize the opposition surge effect, visible on the moon for example). I ...

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