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Unanswered Questions

4,486 questions with no upvoted or accepted answers
17 votes
0 answers
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
8 votes
0 answers
303 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
8 votes
0 answers
367 views

Blender on Windows is skipping python script. (brenda on windows)

We've been using Brenda for quite some time now for rendering architectural stills. Since our editing stations are doing nothing at night, I started making a desktop app that allows you to pick jobs ...
8 votes
0 answers
2k views

Antialiasing textures in cycles (Blender 2.77 and higher)

I would like to get an answer to a frustrating question. https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles In this link is "Anti-Aliasing is now enabled for baking. (c359343)" ...
6 votes
0 answers
21k views

cycles stuck at loading render kernels

ever sense I have been using the new LTS version or a newer version of blender its not loading the render kernels or sometimes it will but its just painfully slow even with the default cube scene has ...
6 votes
0 answers
2k views

Is it possible to render Annotations made in View Space?

I have some animated annotations made in the 3D Viewport and I cannot render them with viewport render. It looks like the problem is that they were made in View Space. Is there any way to have them ...
6 votes
0 answers
1k views

How to disable env HDR reflection only for one object?

I have scene with 2 objects, 1 light and background HDR. For object 1 i need light reflection and background reflection. For object 2 i need only light reflection without background. Is any simple ...
6 votes
0 answers
4k views

Convert Animation Nodes to Object and Keyframes

I have This Node Tree in Animation Nodes: As you can see it creates objects and edit their location. but When I render, even If I normally bake all the Dynamics, the cache disappears and then it ...
6 votes
0 answers
308 views

File output node and output panel both exporting during animation

I have an animation ready to render but there is a small annoying issue. I currently have a basic file output node to export the raw render and a mist pass and they are both set to export to the ...
5 votes
1 answer
2k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
5 votes
0 answers
577 views

Optical flow generated from cycles render is not proper

Scene generated from Blender, and flow is given. As it can be seen the flow generated is not proper, it is in a zig-zag format. I see the scene at and above horizon have more zig-zag. Can someone ...
5 votes
1 answer
230 views

Smoke Simulation Vibrating

Last week I started making a volcano that was starting to erupt. I've got some sparks and I made a nice smoke simulation. I clicked Bake All Dynamics and then rendered. The result was a nice volcano ...
5 votes
0 answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
5 votes
1 answer
505 views

Force Cycles GPU rendering for a Render Farm

So basically I'm on vacation for 2 weeks with a laptop without a CUDA device. I do have access to a render farm with GPU rendering support. Now the problem is that I can't setup blender to render in ...
4 votes
0 answers
29 views

translucent white resin with embeddings - material

I need to make a volumetric translucent material, possibly working in EEVEE. It is a white semi-translucent resin with objects embedded. The embedded objects are more visible near to the surface of ...
4 votes
0 answers
254 views

Jagged shadow with custom toon shader

I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped. Here is what I ...
4 votes
0 answers
192 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
4 votes
0 answers
400 views

Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
4 votes
0 answers
2k views

Custom Renderer as an Add-on

I have been writing a custom raytracing renderer in C++ and I would like to natively integrate it with Blender 2.8 as a custom renderer. I know that this is possible, as I have seen many projects (for ...
4 votes
0 answers
343 views

How do I render Big Buck Bunny in the year 2020?

I downloaded the .zip of project files for Big Buck Bunny (from http://distribution.bbb3d.renderfarming.net/blender/ ). There are 3 directories: 2d, 3d, post. I loaded up 2d/00_00.blend into blender ...
4 votes
0 answers
1k views

'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
4 votes
0 answers
660 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
4 votes
0 answers
474 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific? All the plane objects were joined while uv-projecting from top-...
4 votes
0 answers
569 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
4 votes
0 answers
134 views

Cloth simulation drive rig rendering issues

Goal: Create rig with springy bones for i.e. auto belly fat simulation. Issue: When rendering I'm unable to see spring effect on bones that are driven by objects with is driven by cloth simulation. ...
4 votes
0 answers
1k views

Point cloud animation

I have around 5500 .ply files, which amount to about 7 GB of point cloud data; each file is one frame of animation. Is there any feasible way of importing this into blender for processing? I am ...
4 votes
1 answer
774 views

Fluid simulation only shows the domain

I was making a fluid simulation, but when I try to bake it, it only bakes the domain. The fluid doesn't appear from the inflow. Do you know why? Thanks. This is what appears when i render
4 votes
0 answers
1k views

How to turn on Anti-Aliasing in EEVEE?

It doesn't seem to be working when I click render viewport with EEVEE. It's okay in the viewport but after render it's bad.
4 votes
0 answers
142 views

What exactly happens when Blender 'Synchronizes objects' at render time?

In effort to reduce render times between each frame (Eevee renderer), I've retopo-ed and made sure there are least amount of polygons possible, but I've reached the point where I can't sacrifice any ...
4 votes
0 answers
865 views

How do you render lines in EEVEE/Cycles

I am trying to convert my workflow over to Cycles/EEVEE since the Blender Renderer will no longer be available. A fair bit of my product is drawing lines or paths in the scene (such as below which ...
4 votes
0 answers
1k views

Hide an object in a linked group

I have a character made of several objects that I am linking into a scene. The character's objects are part of a group, and I'm linking in the group. However, for certain scenes I want to hide some of ...
4 votes
0 answers
231 views

Strange light from glass

I'm doing a scene with a room with a table. On the table I have some wine glasses, but I get this strange light from some of them. The glass to the left looks OK, but the other are not OK. It seems ...
4 votes
0 answers
1k views

Can you link render settings across all scenes so they can all be changed at once?

I have multiple scenes to render and in my "master" scene I have set up the render nodes to output the render of all scenes. This way I only have to hit the Render Animation button once and all of the ...
4 votes
0 answers
947 views

How can I render a proper normal pass for smoke in cycles

I would like to render a normal pass for smoke in Cycles like this one: I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
4 votes
0 answers
4k views

Stop animation render after current frame

For long running animation renders, is there a way to stop the render once the current frame is finished? I leave my machine rendering over night, and when I return the next day, I want to stop the ...
4 votes
0 answers
2k views

Synchronizing object in Cycles

I have a model of a butterfly that uses a displacement map for most of the detail on the mesh at render time. To get an accurate render, I have it subdividing 4 times for the render before applying ...
4 votes
0 answers
100 views

Is netrender still only useful for multiple frames?

I saw this post from 2013 and this post stating that the NetRender plugin does not yet have the ability to render single frames properly. Is this still true, or is the functionality just hidden away ...
4 votes
0 answers
1k views

Setup network render for cycles render on LAN

I am trying to setup network render with cycles as the rendering engine. My use involves rendering hundreds of images and I have already written logic for it in python which is working fine on single ...
4 votes
1 answer
171 views

Why is my smoke bright on the edges?

I was doing some motion tracking and I implemented some smoke. Once I rendered the scene, there is this bright perimeter framing my smoke. I'm not sure if this is a bug or not but i would like to know ...
3 votes
0 answers
122 views

3D Gaussian Splatting looks strange after import

I am trying to import a 3D Gaussian Splatting scan into Blender using the plugin from this tutorial. But for some reason, the scan looks terrible in Blender (although in Unreal it looks like it should)...
3 votes
0 answers
120 views

Complementary Colors using the Color wheel

In Photoshop, I can find the complementary color easily by adding 180 to the Hue (or subtracting 180, if the Hue is already over 180). Since Blender maps the color Wheel from 0 to 1, shouldn't I ...
3 votes
0 answers
379 views

Why does bloom not work over a transparent background?

I'm using the Eevee engine and the fireworks are emissive particles, bloom is turned on. I tried both eevee and cycles, I want to use eevee though. I tried PNG with RGBA color, 8bit and 16bit color, ...
3 votes
1 answer
972 views

Render objects always in front of others (priority in front?)

In some video games there is a feature where nametags of friends are shown through walls. I want to emulate that kind of style in the render, without using holdout and doing a composite on that ...
3 votes
0 answers
32 views

Averaging values of all faces to shade a mesh one color

I'm ripping my hair over something this seemingly simple. Basically as shown in the image (the desired results are just two different materials set to black and white) I want to shade the object as ...
3 votes
0 answers
1k views

How to recreate PS1-style vertex lighting?

How would I recreate per-vertex lighting for a PS1-looking model? Vertex colours almost work, but they do not account for lighting. Is there a solution? Example render:
3 votes
0 answers
759 views

How to quickly render a custom asset browser prop preview

I currently have a few dozen models that I'm organizing into an asset browser catalogues. The default preview icon for each asset is rendered from a fixed angle in a workbench renderer, but I would ...
3 votes
0 answers
131 views

Possible to make a material that shows negative version of whatever's on the other side?

kind of like a glass material, except anything that's shown through it is inverted, color wise. is this possible to do with just nodes in eevee? here's an edit of what I'm trying to go for.
3 votes
0 answers
469 views

Why is Blender rendering QT animation weirdly?

Recently blender has started to render my animations incorrectly (see image below) Im using transparent background, using RGBA quicktime Mpge4. Blender never did this before. Has Anyone go any idea ...
3 votes
0 answers
125 views

Can I render simultaneously both with EEVEE and Cycles on the same GPU without perfomance loss?

Recently while rendering in EEVEE and Cycles I had a look on my GPU usage in task manager. Unsurprisingly when I looked at CUDA usage when using Cycles it was near 100%, while another tab called "...
3 votes
0 answers
315 views

Difference in color between image render and video render

Can anyone tell me why there is a subtle colour difference between my image render and video render? This is an EXR image sequence that I have pre-rendered and am importing into the sequencer in a ...

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