Unanswered Questions
8,297 questions with no upvoted or accepted answers
17
votes
0
answers
2k
views
Per-Vertex lighting in GLSL?
How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
8
votes
0
answers
303
views
how to write a custom projection type?
Is it possible to create a lens shader with EEVEE/Cycles ?
I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
8
votes
0
answers
367
views
Blender on Windows is skipping python script. (brenda on windows)
We've been using Brenda for quite some time now for rendering architectural stills. Since our editing stations are doing nothing at night, I started making a desktop app that allows you to pick jobs ...
8
votes
0
answers
2k
views
Antialiasing textures in cycles (Blender 2.77 and higher)
I would like to get an answer to a frustrating question.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles
In this link is "Anti-Aliasing is now enabled for baking. (c359343)"
...
6
votes
0
answers
21k
views
cycles stuck at loading render kernels
ever sense I have been using the new LTS version or a newer version of blender its not loading the render kernels or sometimes it will but its just painfully slow even with the default cube scene has ...
6
votes
2
answers
1k
views
Global Slow-mo effect - Animating Time scale
Is there a way to animate the timescale of a scene for a small amount of time?
I'm looking to create an animation, and in the middle it goes from 1.0x speed, to 0.125x speed (1/8th normal speed), but ...
6
votes
0
answers
2k
views
Is it possible to render Annotations made in View Space?
I have some animated annotations made in the 3D Viewport and I cannot render them with viewport render. It looks like the problem is that they were made in View Space.
Is there any way to have them ...
6
votes
0
answers
1k
views
How to disable env HDR reflection only for one object?
I have scene with 2 objects, 1 light and background HDR.
For object 1 i need light reflection and background reflection.
For object 2 i need only light reflection without background.
Is any simple ...
6
votes
0
answers
4k
views
Convert Animation Nodes to Object and Keyframes
I have This Node Tree in Animation Nodes:
As you can see it creates objects and edit their location.
but When I render, even If I normally bake all the Dynamics, the cache disappears and then it ...
6
votes
0
answers
3k
views
How to change animated object's origin without ruining animation?
For example: I have a character and a spoon which he is holding and moving thanks to child of constrain. My character releases the spoon a little bit above a plate. So I came up with idea to use rigid ...
6
votes
1
answer
4k
views
Blender scene animation exported to Three.js without bones or skinning?
I have a mountain range scene very similar to this:
The mesh is a simple plane extruded to form a low poly mountain range, the animation uses 3 shape keys, a base and 2 for random vertices ...
6
votes
0
answers
308
views
File output node and output panel both exporting during animation
I have an animation ready to render but there is a small annoying issue. I currently have a basic file output node to export the raw render and a mist pass and they are both set to export to the ...
5
votes
0
answers
428
views
Calculating position difference in a driver
Suppose I have an object, that I move from A to B (by pressing the G button) on the XY plane. I want to automatically orient it, so it always faces the direction of the movement. Furthermore, I want ...
5
votes
1
answer
2k
views
2.80 - use Eevee and Cycles together for motion blur issue
I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
5
votes
0
answers
577
views
Optical flow generated from cycles render is not proper
Scene generated from Blender, and flow is given. As it can be seen the flow generated is not proper, it is in a zig-zag format.
I see the scene at and above horizon have more zig-zag. Can someone ...