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9 questions with no upvoted or accepted answers
2 votes
0 answers
155 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
Super Cat's user avatar
  • 237
2 votes
1 answer
789 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
Ed Baker's user avatar
  • 101
1 vote
0 answers
92 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
John Krumpotick's user avatar
1 vote
0 answers
45 views

UDIMs not compatible with object particle systems?

I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...
Joanna's user avatar
  • 11
0 votes
0 answers
22 views

IES rotate in cycles is wrong?

How can I turn the point light source to the left? The example shows that the light to the right is good. And when I turn it to the left, there is almost no glow. I tried to return both the texture ...
Igor Yukhimenko's user avatar
0 votes
0 answers
46 views

Material Has Dark Areas that Move as Object Moves When Rendered

I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
Joshua C's user avatar
0 votes
1 answer
452 views

Voronoi Texture scale issue when translating

I have a Voronoi texture using object coordinates and a Vector Math node set to Add to translate the texture along the Z axis. This works fine! However, if I use another texture (Noise, Musgrave, ...
gcs_dev's user avatar
  • 622
0 votes
0 answers
955 views

Spotlight Texture

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some ...
Sanchest's user avatar
0 votes
0 answers
1k views

cycles material -- change color based on position

I'm (ultimately) trying to make a big static group of people using the hair particle system, and the same mesh is (obviously) being repeated (and random sizing is great using hair particles), but I ...
B''H Bi'ezras -- Boruch Hashem's user avatar