0
$\begingroup$

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some sort of 'flashlight texture'. When I looked it up in the internet and tried improving my knowledge I still couldn't find anything to help my and I ended up with a spotlight looking like this: enter image description here

Is there any known way how I can make it look right? Thanks in advance!

$\endgroup$
3
  • 1
    $\begingroup$ Possible duplicate of Correct vector input to map texture light in Cycles $\endgroup$ Commented Sep 2, 2018 at 13:39
  • $\begingroup$ I didn’t understand any of the things you’ve just said $\endgroup$
    – Sanchest
    Commented Sep 2, 2018 at 13:44
  • $\begingroup$ He's suggesting that the texture is not mapped right because of the vector coordinates. Its offset in x and y axis. $\endgroup$
    – 3pointedit
    Commented Sep 2, 2018 at 14:52

0

You must log in to answer this question.