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0 votes
0 answers
16 views

"Object" Texture Coordinate option showing a blank texture

Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end. I have tried ...
CeRbErU30's user avatar
2 votes
2 answers
43 views

How to animate the position of a material along the "mesh line"

I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
user123511's user avatar
  • 1,249
0 votes
0 answers
39 views

How to create a cast iron texture to make it look like real cast iron cookware in Blender?

I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
Dharmik's user avatar
0 votes
1 answer
52 views

I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1

Main issue: I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
WessyWes's user avatar
0 votes
0 answers
29 views

Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output

I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
Just A Random Cat's user avatar
0 votes
1 answer
97 views

Hexagonal Voronoi texture 2

The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
Robert Hintz's user avatar
1 vote
2 answers
56 views

Texture Co-ordinate Object Mode is not' working as expected

I am trying to create some procedural textures. I have created a 100mm X 100mm plane to try it out However the object mode seems to be zoomed in. The Geometry and and UV modes are working fine. Please ...
saicode's user avatar
  • 983
0 votes
0 answers
32 views

How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
barbouz's user avatar
0 votes
2 answers
125 views

How to randomly rotate the texture of instances when the node "Geometry" is used?

Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
Blender Lake's user avatar
1 vote
1 answer
286 views

Shape Burst Gradient / 2D SDF in Shader Editor

I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
KitOaken's user avatar
1 vote
1 answer
326 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
0 votes
0 answers
29 views

Texture coordinates on 3 profile curves within 1 geometry nodes setup (Default cube rope tutorial) [duplicate]

I must preface this by saying that I have a very limited knowledge of Geo nodes, so this may come off as quite stupid. I followed Default cubes GN rope tutorial( https://www.youtube.com/watch?v=...
jake lalor zakrzewski's user avatar
0 votes
1 answer
101 views

Specific texture wrap modes per-axis

Some Nintendo games have certain texture wrap modes (or extentions in blender) per axis. Currently, Blender's 4 wrap options (Repeat, Clamp, Clip and Mirror) apply to both U and V axis. For example, ...
KartMakerBrosU's user avatar
0 votes
1 answer
272 views

I want to texture a model from Total War: Warhammer 3

I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying ...
Chad Mojito's user avatar
0 votes
0 answers
352 views

Customize UV Map of a Noise Texture Node

I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots) I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
Padraic's user avatar
  • 11
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
5 votes
3 answers
598 views

Controlling color ramp/wave texture to flow along the body and limbs of an animal

Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below) I've been trying to control a wave texture and color ramp with the object coordinates of a ...
Daniel's user avatar
  • 51
2 votes
1 answer
334 views

Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
AxiDes's user avatar
  • 236
1 vote
0 answers
252 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
Firefly's user avatar
  • 67
0 votes
0 answers
93 views

Driver Logic Chain Question

I'm curious to know does there exist a topic or solution involving what I can guess as a "logic chain" (if-this-then-that) between drivers and target, to limit/control influences? For ...
FIndTheFix's user avatar
0 votes
1 answer
589 views

Randomizing Texture coordinates through nodes, but not enough variety

I'm working on a piece where theres a brick wall. I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go. The problem I'...
Cullan 'Figgs' Bruce's user avatar
1 vote
1 answer
912 views

How to fix shader warping and stretching on uv sphere

I'm learning procedurally generated shaders, and have a few questions related to Object/uv coordinates. I'm having some problems with stretching and an obvious seem. I've been messing around with this ...
rtwhite's user avatar
  • 193
2 votes
2 answers
495 views

Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over profile curve) [duplicate]

I was trying to follow this tutorial to create a rope using geometry nodes: https://www.youtube.com/watch?v=2VzYMah-nTg And at 10:14 he does a step where he uses the curve parameter factor as a ...
TT-392's user avatar
  • 97
1 vote
1 answer
319 views

How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
Austin Capobianco's user avatar
1 vote
1 answer
1k views

When do I need to use a texture coordinate node?

I have seen several explanations about the texture coordinate node and have seen some clips that will use this node while creating a texture, but can anyone tell me when do I need to use this node? Do ...
Andy Chang's user avatar
1 vote
0 answers
109 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
Kenji Bailly's user avatar
0 votes
0 answers
381 views

What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...
NeverConvex's user avatar
  • 1,257
1 vote
0 answers
74 views

Pixelate Texture

I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...
BlackCube's user avatar
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
georgehickey's user avatar