All Questions
11
questions
0
votes
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answers
16
views
"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
2
votes
2
answers
43
views
How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
0
votes
0
answers
39
views
How to create a cast iron texture to make it look like real cast iron cookware in Blender?
I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
0
votes
1
answer
52
views
I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1
Main issue:
I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
0
votes
1
answer
97
views
Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
0
votes
0
answers
352
views
Customize UV Map of a Noise Texture Node
I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots)
I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
2
votes
1
answer
334
views
Tile a SECTION of a texture without changing the UV unwrap
So say I have a texture like this
And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all.
Without going into the UV Editor and changing ...
0
votes
1
answer
589
views
Randomizing Texture coordinates through nodes, but not enough variety
I'm working on a piece where theres a brick wall.
I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go.
The problem I'...
1
vote
1
answer
1k
views
When do I need to use a texture coordinate node?
I have seen several explanations about the texture coordinate node and have seen some clips that will use this node while creating a texture, but can anyone tell me when do I need to use this node? Do ...
0
votes
0
answers
381
views
What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?
To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface:
I'm creating procedural textures in Blender nodes with seamless,...
1
vote
0
answers
74
views
Pixelate Texture
I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...