All Questions
10
questions
2
votes
2
answers
43
views
How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
0
votes
1
answer
52
views
I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1
Main issue:
I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
0
votes
1
answer
97
views
Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
1
vote
1
answer
286
views
Shape Burst Gradient / 2D SDF in Shader Editor
I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
1
vote
1
answer
326
views
seamless circular coordinates
I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
5
votes
3
answers
598
views
Controlling color ramp/wave texture to flow along the body and limbs of an animal
Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below)
I've been trying to control a wave texture and color ramp with the object coordinates of a ...
1
vote
0
answers
252
views
Is it possible to control particles with shader's texture?
I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty.
I would like to add particles to the yellow part. Is it somehow possible ...
1
vote
1
answer
912
views
How to fix shader warping and stretching on uv sphere
I'm learning procedurally generated shaders, and have a few questions related to Object/uv coordinates. I'm having some problems with stretching and an obvious seem. I've been messing around with this ...
1
vote
0
answers
109
views
Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes
I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes.
Now the problem is when I use a texture ...
3
votes
0
answers
179
views
Procedural tile texture with different column width and tile lengths
I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...