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13 questions with no upvoted or accepted answers
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
georgehickey's user avatar
1 vote
0 answers
252 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
Firefly's user avatar
  • 67
1 vote
0 answers
109 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
Kenji Bailly's user avatar
1 vote
0 answers
74 views

Pixelate Texture

I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...
BlackCube's user avatar
0 votes
0 answers
16 views

"Object" Texture Coordinate option showing a blank texture

Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end. I have tried ...
CeRbErU30's user avatar
0 votes
0 answers
39 views

How to create a cast iron texture to make it look like real cast iron cookware in Blender?

I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
Dharmik's user avatar
0 votes
0 answers
29 views

Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output

I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
Just A Random Cat's user avatar
0 votes
0 answers
32 views

How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
barbouz's user avatar
0 votes
2 answers
125 views

How to randomly rotate the texture of instances when the node "Geometry" is used?

Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
Blender Lake's user avatar
0 votes
1 answer
101 views

Specific texture wrap modes per-axis

Some Nintendo games have certain texture wrap modes (or extentions in blender) per axis. Currently, Blender's 4 wrap options (Repeat, Clamp, Clip and Mirror) apply to both U and V axis. For example, ...
KartMakerBrosU's user avatar
0 votes
0 answers
352 views

Customize UV Map of a Noise Texture Node

I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots) I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
Padraic's user avatar
  • 11
0 votes
0 answers
93 views

Driver Logic Chain Question

I'm curious to know does there exist a topic or solution involving what I can guess as a "logic chain" (if-this-then-that) between drivers and target, to limit/control influences? For ...
FIndTheFix's user avatar
0 votes
0 answers
381 views

What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...
NeverConvex's user avatar
  • 1,257