Skip to main content

All Questions

0 votes
0 answers
352 views

Customize UV Map of a Noise Texture Node

I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots) I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
Padraic's user avatar
  • 11
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
5 votes
3 answers
598 views

Controlling color ramp/wave texture to flow along the body and limbs of an animal

Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below) I've been trying to control a wave texture and color ramp with the object coordinates of a ...
Daniel's user avatar
  • 51
2 votes
1 answer
334 views

Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
AxiDes's user avatar
  • 236
1 vote
0 answers
252 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
Firefly's user avatar
  • 67
0 votes
0 answers
93 views

Driver Logic Chain Question

I'm curious to know does there exist a topic or solution involving what I can guess as a "logic chain" (if-this-then-that) between drivers and target, to limit/control influences? For ...
FIndTheFix's user avatar
0 votes
1 answer
589 views

Randomizing Texture coordinates through nodes, but not enough variety

I'm working on a piece where theres a brick wall. I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go. The problem I'...
Cullan 'Figgs' Bruce's user avatar
1 vote
1 answer
912 views

How to fix shader warping and stretching on uv sphere

I'm learning procedurally generated shaders, and have a few questions related to Object/uv coordinates. I'm having some problems with stretching and an obvious seem. I've been messing around with this ...
rtwhite's user avatar
  • 193
2 votes
2 answers
495 views

Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over profile curve) [duplicate]

I was trying to follow this tutorial to create a rope using geometry nodes: https://www.youtube.com/watch?v=2VzYMah-nTg And at 10:14 he does a step where he uses the curve parameter factor as a ...
TT-392's user avatar
  • 97
1 vote
1 answer
319 views

How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
Austin Capobianco's user avatar
1 vote
1 answer
1k views

When do I need to use a texture coordinate node?

I have seen several explanations about the texture coordinate node and have seen some clips that will use this node while creating a texture, but can anyone tell me when do I need to use this node? Do ...
Andy Chang's user avatar
1 vote
0 answers
109 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
Kenji Bailly's user avatar
0 votes
0 answers
381 views

What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...
NeverConvex's user avatar
  • 1,257
1 vote
0 answers
74 views

Pixelate Texture

I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...
BlackCube's user avatar
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
georgehickey's user avatar

15 30 50 per page
1
2