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Version 2.80.4 - I have a spot lamp with volumetric lighting enabled and I've adjusted the samples and volumetric tile size to get a decent enough cone of light once the viewport finishes loading. Here's what it looks like in the viewport:enter image description here

However, once I render either an opengl image or animation, it doesn't wait for all samples to load before finishing/moving on to the next frame and I get this result: enter image description here

It seems to only apply a fraction of the samples to the spot lamp's volumetric light cone before finishing.

Am I missing something or is this life in pre-release 2.8?

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    $\begingroup$ I'm voting to close this question as off-topic because it is about experimental development software $\endgroup$ Commented Feb 28, 2018 at 5:26
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    $\begingroup$ I agree, there's no guarantee that any solution will still aplly in the future. $\endgroup$
    – 3pointedit
    Commented Feb 28, 2018 at 6:07
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    $\begingroup$ We all have questions about Eevee, but as it's still unfinished we just have to be patient. $\endgroup$
    – Mentalist
    Commented Feb 28, 2018 at 7:10

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