I need help.
I have this problem when I export a normal map from Substance Painter to use in Blender. As you can see in the images it show some dark spots in the object, and it looks worse at glancing angles. I exported the normal map in OpenGL and it is configured in the node as "Non-Color Data". I already tried to invert the normal map channels but the same thing keep happening, it is also worse if I export the normal map in 16bits instead of 8 bits.
on Cycles the problem does not shows up, but it does show up on everything else on Blender, even on Eevee.
Thank you all!
Edit: As I explained, I've already tried to invert the channels. And yet it does not solve the problem. I've already tried to invert the Y channel, as well as the others.