All Questions
30
questions
1
vote
0
answers
13
views
Weird Pixellation, Almost Like Dealing With NGons But Different [duplicate]
I bought this element from CGTrader and imported as a obj file. The pixellation doesn't seem to be from ngons. The normals are facing outside. My thoughts are that it has a ton of overlapping ...
0
votes
0
answers
407
views
Change object orientation to be parallel with the orientation of a normal of plane [duplicate]
So I have an Object that is orientated in the World like this:
Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
0
votes
2
answers
706
views
Is it possible to get nx, ny, and nz values of an object's coordinates in blender?
So in trying to do a script that writes these values, specifically for an object's XYZ coordinates for either the direction the object is facing. I've messed with matrix stuff before in blender but I'...
1
vote
1
answer
751
views
Normals not working?
so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se ...
3
votes
0
answers
2k
views
Calculating / Estimating the normal at any location on a face
In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
6
votes
4
answers
17k
views
Clear Custom Split Normals Data on all objects
I am cleaning up a large file imported from another program with 500+ objects. All of these objects have Custom split normals that need to be cleared, and then Auto Smooth turned on. I know I can make ...
2
votes
4
answers
4k
views
Fixing normals after separating mesh into new objects
I have small problem, let say I have this mesh:
At the end it needs to be split into separate chunks/objects (in this example it's split in five chunks) like this:
The problem is that normals are ...
5
votes
2
answers
9k
views
Export Vertex Normals into Obj File
I would like to export the from Blender calculated vertex normals into an .obj file. I realized that the amount of vertices in the .obj file does not equal the amount of normals (there are more ...
2
votes
1
answer
742
views
Normals of mesh are super small like a dot, what could have possibly gone wrong?
I've been learning Blender and I've been following some tutorials. I went pretty far with one of them only to realize that my normals seem to be messed up because of the lightning and also my ...
0
votes
2
answers
171
views
Is it possible to use different object interaction display modes on different objects in the same scene?
I have a scene consisting of multiple objects, some of which are objects incorporated in the scene. The other objects are not incorporated in the scene, for example, the lamps, the cameras and certain ...
2
votes
1
answer
385
views
I made a game and I put a skybox or simply box but when I start game the camera isn't displaying it
When I start the game or press P it doesn't display my big brow sky cube.
5
votes
1
answer
805
views
How to flip normals with python in blender game engine?
Is there a way to flip or change the normal vector of a face using python in the blender game engine?
3
votes
2
answers
5k
views
Set normal orientation of origin
I want to change the orientation of my object to a specified direction.
Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation:
The green arrow (Y-axis) ...
9
votes
5
answers
7k
views
color faces with wrong normals
While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face.
It would be very handy if the wrong-sided faces would ...
1
vote
1
answer
3k
views
Strange shadows in Solid mode [duplicate]
I made a scene of two wine glasses on a flat surface, with an overhead light source. For some reason, when I'm viewing the objects as solids, there are strange shading artifacts that appear on all the ...