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1 vote
0 answers
13 views

Weird Pixellation, Almost Like Dealing With NGons But Different [duplicate]

I bought this element from CGTrader and imported as a obj file. The pixellation doesn't seem to be from ngons. The normals are facing outside. My thoughts are that it has a ton of overlapping ...
Tyler Dahl's user avatar
0 votes
0 answers
407 views

Change object orientation to be parallel with the orientation of a normal of plane [duplicate]

So I have an Object that is orientated in the World like this: Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
user38561's user avatar
0 votes
2 answers
706 views

Is it possible to get nx, ny, and nz values of an object's coordinates in blender?

So in trying to do a script that writes these values, specifically for an object's XYZ coordinates for either the direction the object is facing. I've messed with matrix stuff before in blender but I'...
nathan miller's user avatar
1 vote
1 answer
751 views

Normals not working?

so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se ...
SnowConure's user avatar
3 votes
0 answers
2k views

Calculating / Estimating the normal at any location on a face

In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
batFINGER's user avatar
  • 84.6k
6 votes
4 answers
17k views

Clear Custom Split Normals Data on all objects

I am cleaning up a large file imported from another program with 500+ objects. All of these objects have Custom split normals that need to be cleared, and then Auto Smooth turned on. I know I can make ...
Ascalon's user avatar
  • 6,647
2 votes
4 answers
4k views

Fixing normals after separating mesh into new objects

I have small problem, let say I have this mesh: At the end it needs to be split into separate chunks/objects (in this example it's split in five chunks) like this: The problem is that normals are ...
cafebabe_t's user avatar
5 votes
2 answers
9k views

Export Vertex Normals into Obj File

I would like to export the from Blender calculated vertex normals into an .obj file. I realized that the amount of vertices in the .obj file does not equal the amount of normals (there are more ...
user29298's user avatar
2 votes
1 answer
742 views

Normals of mesh are super small like a dot, what could have possibly gone wrong?

I've been learning Blender and I've been following some tutorials. I went pretty far with one of them only to realize that my normals seem to be messed up because of the lightning and also my ...
Renato's user avatar
  • 175
0 votes
2 answers
171 views

Is it possible to use different object interaction display modes on different objects in the same scene?

I have a scene consisting of multiple objects, some of which are objects incorporated in the scene. The other objects are not incorporated in the scene, for example, the lamps, the cameras and certain ...
brasshat's user avatar
  • 5,446
2 votes
1 answer
385 views

I made a game and I put a skybox or simply box but when I start game the camera isn't displaying it

When I start the game or press P it doesn't display my big brow sky cube.
Mark Klive's user avatar
5 votes
1 answer
805 views

How to flip normals with python in blender game engine?

Is there a way to flip or change the normal vector of a face using python in the blender game engine?
simonwiedemann's user avatar
3 votes
2 answers
5k views

Set normal orientation of origin

I want to change the orientation of my object to a specified direction. Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation: The green arrow (Y-axis) ...
Jan's user avatar
  • 257
9 votes
5 answers
7k views

color faces with wrong normals

While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face. It would be very handy if the wrong-sided faces would ...
MrRabbit's user avatar
  • 187
1 vote
1 answer
3k views

Strange shadows in Solid mode [duplicate]

I made a scene of two wine glasses on a flat surface, with an overhead light source. For some reason, when I'm viewing the objects as solids, there are strange shading artifacts that appear on all the ...
grrothman's user avatar

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