All Questions
104
questions
0
votes
1
answer
56
views
How can you adjust cubes or objects precisely to each other?
Hello,
Iam currently working on a house model, and found the problem that objects are impossible allign in a precise manner with mouse adjustments..
Is there a option to control the position of my ...
0
votes
1
answer
2k
views
Creating a SMOOTH cylinder for 3D printing
I understand that modifiers will create a smooth surface on cylinders for still works and animation but how do I achieve this for 3D printing? Also, do I need to be mindful of making a cylinder with ...
0
votes
1
answer
60
views
Shading or bevels are not aligned
I am not sure if this is a bevel or shading issue, but I have been trying to move arround the vertices to fix it but it seems not to be working. Disolving the edges doesn't seem to work to. Any idea ...
0
votes
0
answers
36
views
Trying to do the anvil tutorial and while making the horn I do the I for insetting the face and tap b it doesn't work. I keep getting 2 horns .?
How do I stop the anvil producing two horns? I did it once using hot key b during I operation. This time didn't work, is it because I used the tools on the side, also have already applied Boolean ...
1
vote
1
answer
1k
views
How to fix messed up vertices after sculpting a model
I just started learning to sculpt a model in blender. When I was finished and had switched to edit mode, I ran into a problem
A lot of the vertices were messed up like this. The decimate modifier ...
7
votes
2
answers
3k
views
How do I make a pulsating light effect material?
I wanna make a material or animation that can do something similar to this video on multiple different points on a surface. But with different speeds and distortions.
https://www.youtube.com/watch?v=...
0
votes
0
answers
28
views
How do i destroy a specific boundary when inseting [duplicate]
I'm following Blender Gurus tutorial where he instructs to click B during an Inset in order to dissolve a border, but when I click B nothing happens.
0
votes
0
answers
212
views
Boolean Issues with shapes from Gravity sketch
I use Gravity Sketch to build models and then render in Blender. Sometimes I use basic functions in Blender to add textures or add modifiers, but nothing crazy. I have recently discovered the Boolean ...
2
votes
0
answers
214
views
How to close a half filled hole after boolean difference?
I have used a boolean modifier on my structure, thus willing to make a cylinder-shaped hole in it. For some reason I do not know, once I applied the boolean the two edges of the holes were only ...
2
votes
1
answer
486
views
Fuse two separate objects
First I really need to clarify, I’ve watched people use the boolean method, but I swear I’ve seen people just able to drag an object into another and it automatically fuses without any interior meshes ...
2
votes
0
answers
148
views
How can I snap an object with curve modifier to a vertex?
I need your valuable help in something I am stuck on...
As you can see in the image below, a curve modifier has been added to the selected object to follow a specific path. What I'm trying to do, but ...
3
votes
2
answers
359
views
Gradually flatten overlapping vertices on XY-Plane
I would like to connect plane with ocean modifier to a flat plane.
I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ...
0
votes
0
answers
378
views
Parent to vertex, object change position when applying skin modifier
I have a little problem whith vertex parent. I'm working on a softbody cable, and i need to have a simple on/off switch attached to it. Everything is fine, until i apply the skin modifier.
Make a ...
2
votes
2
answers
227
views
Subdivide surface based on intersection
I have a question. The situation is as follows:
So there is a sphere and a prism going straight through the sphere.
Now I would like to:
Add vertices and edges to the sphere mesh along the line of
...
0
votes
1
answer
3k
views
How to apply on subdivision modifier in 2.91
The 'apply' and 'copy' buttons are not available inside the subdivision modifier on the latest blender 2.91.0. I am not understanding that from where can I access it.
I started off with a very blocky ...