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1 vote
1 answer
54 views

Boolean hole gets artifacts after boolean modifier is applied and I extrude the hole

1. Cut a hole in this part, right here. Thats why I added the highlightet lines. 2. Added a Cylinder, smooth shaded, and auto smooth. 3. First problem arrives. If the cylinder only intersects the ...
patrick823's user avatar
0 votes
0 answers
470 views

Geometry Nodes Curve deform array on multiple splines

Since I seem to have made it too complicated. My goal is to line up objects with deform on a curve, but in order not to constantly use a new curve, it should also work with several splines of a curve. ...
TM1988's user avatar
  • 11
0 votes
0 answers
45 views

Boolean modifier leaves a hole in the object

I am working on patterning a wheel with a cylinder shape. See the image below: I am using a very simple Booleam Modifier: It worked in like 99% of the cases, but for some reason, at a specific angle ...
Marcell Juhász's user avatar
0 votes
0 answers
54 views

Inlay planar mesh onto curved mesh

I am unsure if this is something that is possible, but I have 2 meshes, a planar mesh and a curved mesh. I want to project the planar mesh onto the curved mesh, inlaying it so that it is raised or ...
Jacob D's user avatar
  • 41
2 votes
1 answer
325 views

Can't boolean with geometry node'd object?

It doesn't appear that you can do boolean operations with an object that has been generated from geometry nodes, and I'm trying to understand why - or am I doing something wrong? As a simple example, ...
John Graham's user avatar
3 votes
3 answers
1k views

How can I "properly" merge two cylinders so I can bevel the connection between them?

I wanted to connect two different diameter cylinders and then smooth the edge between the two. But I just couldn't get it to work. There always are two spots where the bevel looks weird (like in the ...
Dennis's user avatar
  • 33
0 votes
1 answer
30 views

Issue with automated slicing on triangulated mesh

My goal is to obtain the profile of an triangulated mesh through a cutting plane I have a script that automatically applies a Solidify modifier (without which it won't work) and then a Boolean ...
MagicBubble's user avatar
1 vote
0 answers
73 views

How can I generate occlusion effects in meshes

I have meshes representing complicated fields of views of observers (positioned at local origin of the mesh). I would like to calculate new meshes that take into account occlusions inside the fields ...
Stefan Karlsson's user avatar
2 votes
0 answers
112 views

How to use linked objects in boolean modifiers

I have tried linking objects programmatically using the guide found here. This works great also when manipulating objects w.r.t position/pose. When I try to use linked assets in boolean modifiers, it ...
Stefan Karlsson's user avatar
0 votes
0 answers
34 views

How can i texture the whole thing on surfaces that are created with an active boolean modifier?

The object isn't textured on surfaces that are the result of a boolean modifier. I tried generated, uv and object input for the mapping but they all have the same results. Different uv unwrapping ...
Arceus's user avatar
  • 67
0 votes
0 answers
35 views

Deleting model from scene

I'm trying to make a script that opens the .obj files from a folder one by one and performs a boolean operation based on an .stl file called rail.stl. Then I want this script to transform the .obj ...
Ferjus's user avatar
  • 3
0 votes
0 answers
44 views

How to Make Individual Joined Mesh Objects Appear as Single Object

Blender 3.2. I'm trying to model this character without using sculpt mode. The hair, ears, arms, and legs are all individual objects. The pink color is the same material on each object. I have also ...
unclegrumbles's user avatar
0 votes
0 answers
86 views

Why is my object disappearing when use a boolean modfier

I'm trying to use a boolean difference to engrave this design onto my mesh but whenever I do, the mesh disappears. I've tried applying all the transforms and modifiers, there are no flipped normals, I'...
Guest's user avatar
  • 1
0 votes
1 answer
24 views

how to create object 1 sliced by object 2?

In blender, if I create two intersecting objects A and B, I know how to obtain their intersections (A ⋂ B) or unions (A U B), or diff (A-B or B-A) using boolean modifiers. However, I am wondering if ...
FangQ's user avatar
  • 111
0 votes
0 answers
32 views

How to create strip around phone case?

On the back of the phone case there is white strip And I have no idea how to create it, I tried few ideas and searched online but haven't found any solution.
Roxy's user avatar
  • 23

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