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Geometry Nodes Curve deform array on multiple splines
Since I seem to have made it too complicated. My goal is to line up objects with deform on a curve, but in order not to constantly use a new curve, it should also work with several splines of a curve.
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3
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1
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How can I use a boolean to substract a part of a bezier curve?
I need to substract a part of a bezier curve with a boolean object.
Since I need to animate the part being removed, this needs to be dynamic.
There is no boolean modifier on curves,
and I’ve tested ...