All Questions
4
questions with no upvoted or accepted answers
2
votes
0
answers
242
views
Apply material / texture to each generated mesh geometry (face) individually
With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges.
Here is my node geo node setup:
Now I wanted to apply a certain material, created ...
1
vote
0
answers
22
views
How to bake multiple instances with randomized emission/material?
I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data.
Node setup:...
1
vote
0
answers
225
views
How can I remove seams over procedural texture
I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ
I want to remove seams where joints are present in UV ...
1
vote
0
answers
79
views
Is there something like a stretch or deformation Map?
Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...