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4 questions with no upvoted or accepted answers
2 votes
0 answers
242 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
etlaM's user avatar
  • 33
1 vote
0 answers
22 views

How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
Joost de Vries's user avatar
1 vote
0 answers
225 views

How can I remove seams over procedural texture

I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ I want to remove seams where joints are present in UV ...
Harsh Tiwari's user avatar
1 vote
0 answers
79 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
Tim Hope's user avatar
  • 111