All Questions
17
questions with no upvoted or accepted answers
3
votes
0
answers
431
views
Blender point lights: random colour by Object ID
For my exterior visualisations I'm trying to develop a lighting system which allows me to randomize the colors of groups of lamps, instead of all lamps individually.
The practical application of this ...
2
votes
0
answers
242
views
How to make an object not receive light from world?
I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
2
votes
0
answers
127
views
Is it possible to determine emission shader value by other lights?
Is it possible to take a lamp/sun/point light and use it as a value on the scene to tell materials that are not affected by the light source to emit their own light?
This is photoshopped example of ...
1
vote
0
answers
33
views
Is there a dynamic light-amount dependent material change node setup?
I have a mountain scene and I want to reduce snow only from the bright areas of a plane.
Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change?
Like ...
1
vote
0
answers
236
views
How to Achieve a Strong Metallic Reflection Presence on a Scattered Material?
I am building a model which a piece of black paper is stamped with a reflective silver foil. This is being built in Blender 2.83, using cycles render. I have tried my best to set up a material for ...
1
vote
0
answers
190
views
My object is not affected by light
In viewport shading, I have screen lights and world view on. I turn down the color of my world from grey to black. Everything else in my scene is affected by the dim light, but not my character's ...
1
vote
0
answers
38
views
Is there a way i could speed up my work?
I'm macbook pro 18 user and complete beginner. I thought my computer can handle Blender 2.82 but I couldn't even add materials on my project. On view mode eevee works fine but on cycles it just stop ...
1
vote
0
answers
579
views
Use incoming light as a mask?
I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
1
vote
0
answers
509
views
Shadows form hdri are harsh and noisy
Can anyone help me light this indoor scene? The shadows are so harsh or the noise is so much in every render. Can't get it to look good at all.
I am just using an hdri and the oversized light bulb ...
1
vote
0
answers
70
views
Prevent World from coloring Glass
I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
1
vote
0
answers
259
views
How can I get a Sin City/300 monotone and grayscale style
I don't know that I'm using monotone and grayscale in the right way, but I'm curious how to make a scene with has either only one tone like the use of Red in the movie 300, or something like sin city, ...
1
vote
1
answer
239
views
Light Path node works weirdly for Background
For some reason, LightPath node doesn't work expectedly. When I plug in 'Is Diffuse Ray' output, I want to exclude all Diffuse rays but they stay. It works for Glossy ray and Camera ray, but why don't ...
0
votes
0
answers
29
views
Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?
Im trying to create this glimmer as you can see here:
https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg
By turning it into a curve with an emission material and a black and ...
0
votes
0
answers
74
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...