All Questions
84
questions with no upvoted or accepted answers
4
votes
1
answer
1k
views
Spiral texture/material on the sphere
How to setup material with a texture on the sphere which will look like this
I have draw in Paint straight line but I don't know how to bend it spirally around the sphere with material nodes. Also, ...
3
votes
0
answers
4k
views
Difference between a fac output and a Color output
What is the difference between fac output and Color output in BLender? My understanding about fac is, it is grayscale information(devoid of any color). In which case it confuses me when people take a ...
2
votes
0
answers
178
views
Subsurface value of principled BSDF shader affects other materials with subsurface
As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
2
votes
1
answer
3k
views
Roughness in cycles render. Need help with nodes
I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop.
When I applied it on the object, all looks good in material preview mode, but ...
2
votes
0
answers
295
views
Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View
I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material.
...
2
votes
1
answer
1k
views
How Do i add colour to this image texture?
I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
2
votes
0
answers
2k
views
How do I create Metalness, Roughness and Specular Maps?
I was experimenting with Blender's new Principled BSDF node. I came to know about various new maps - like Metalness map, roughness map and specular map.
Can anyone here please explain these maps in ...
2
votes
0
answers
52
views
Apply mask in material with condition
I'm trying to do a led panel in Cycles. The "leds" have a Image displaced by object position.
I would like to filter te color of the led if in the object-material is more or less white region, to get ...
2
votes
0
answers
264
views
How do you affect only shaded areas in Blender Cycles?
I am trying to make a pyramid shaped planet, and want to make the shadowed areas use a different texture (with city lights) than the areas in the light. I have tried using the normals node, but it ...
2
votes
0
answers
110
views
Why are Render Result and Viewer Node listed as drop down options for Texture sources?
To reiterate the question: Why are Render result and Viewer Node outputs listed in the drop down options for texture sources in the Image Textures for both Blender Render and Cycles?
I have tried ...
2
votes
0
answers
852
views
Switching from Blender Render to Cycles Render messes up materials
I'm trying to make a 360 degrees animation film for YouTube. I have to use Cycles Render because of the panoramic camera. I modeled everything and then noticed I was in Blender Render mode. When I ...
1
vote
1
answer
60
views
textures loading in eevee renders but not in cycles render
The textures I set up work fine when I try to render it in Eevee, but when I try to render the image in Cycles it just shows up as a black texture that doesn't take light.
This is what the image looks ...
1
vote
0
answers
45
views
Render Point Density to Texture
Was curious if anyone knows of a way to render out a point density to a 3dTexture for use in a game engine?
Usually these are just rendered to a red channel and then imported into a 3d texture in ...
1
vote
0
answers
14
views
Can't texture small wall without it looking weird or artifacts on the edges
I created a small wall, next to a road and put some pbr wall texture on it. I am trying forever to get rid of these artifacts and thought it is because of uv mapping. First I did cube projection ...
1
vote
0
answers
81
views
normal map error in mesh with subsurface
I was making my character for study, I made the model with many vertices, then I made the retopology, so far so good, I put the color texture and the normal map, but when activating the subsurface, I ...