All Questions
338
questions
60
votes
5
answers
31k
views
How do I create repeating patterns with cycles' procedural textures
Most people's question in this area is how to reduce repeating patterns, however I want to create them.
I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
31
votes
4
answers
14k
views
Blurring/Feathering a Procedural Pointiness Mask
I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
23
votes
3
answers
75k
views
Export cycles material to unity
I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed.
I don't know the correct words to ...
22
votes
4
answers
17k
views
How to build a Shader for Anodized Aluminium
I have modelled this smart phone based on Iphone 6 reference images. The rendered image of the back of the phone looks like this:
If I look at real life images of this "Iphone 6 Space Gray" I feel ...
20
votes
1
answer
48k
views
How can I blend two textures together using Cycles?
I am trying to put dirty material over a concrete material in cycles. Now I am trying to do this using a color ramp and a mix shader, but I don't know if this is the only way or best way to do this. ...
19
votes
2
answers
13k
views
Procedural brush stroke texture?
I want to make some procedural textures that look like a bunch of brush strokes, pencil scribbles, or the like. The core component being that they are a collection of strokes that go mostly in the ...
18
votes
5
answers
43k
views
How to properly hook up various maps types in Cycles?
I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have:
...
16
votes
1
answer
6k
views
How can I make a procedural polished granite material?
I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
15
votes
1
answer
68k
views
How to tile textures in Cycles?
I just recently got into the nodes system, my knowledge on the subject is limited.
I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
14
votes
2
answers
7k
views
How to make a 'rocky' material with procedural bump?
If I have a modeled rock and I want to somehow to add details to it like the ones from an Asteroid (like, little holes) which kind of Node setup should I need?
My actual node setup (it's on cycles) ...
12
votes
1
answer
126k
views
Transparent image textures in cycles [duplicate]
I added two planes in Cycles with Image Texture in png with some transparency. I covered one by the other but transparency doesn't work, I mean it is impossible to see the one which is under despite ...
12
votes
2
answers
9k
views
Procedural texture for longitudinal lines
In Cycles, is there a way to create a procedural texture that follows the longitudinal lines of a sphere? Like a beach ball or globe? The texture should be able to be mapped to any sphere-shaped ...
12
votes
3
answers
8k
views
How to create a gradient texture from one material to another (opaque to clear)?
I am trying to render an object that has opaque base and gradually becomes clear/translucent at the top in Blender cycles.
Please see the attached image (which was not made with blender).
12
votes
1
answer
1k
views
How to show different images based on Object ID
I got an image sequence for the poker faces (totally 54 images). And I want to find an effective way to place them on 54 objects. According to my knowledge, I just tried to use tricks like the Oject ...
12
votes
1
answer
21k
views
How can I setup a Material in Cycles for Z-Transparency?
After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...