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60 votes
5 answers
31k views

How do I create repeating patterns with cycles' procedural textures

Most people's question in this area is how to reduce repeating patterns, however I want to create them. I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
Enetheru's user avatar
  • 703
31 votes
4 answers
14k views

Blurring/Feathering a Procedural Pointiness Mask

I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
Hexbob6's user avatar
  • 2,038
23 votes
3 answers
75k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
Liam Ryan Wilson's user avatar
22 votes
4 answers
17k views

How to build a Shader for Anodized Aluminium

I have modelled this smart phone based on Iphone 6 reference images. The rendered image of the back of the phone looks like this: If I look at real life images of this "Iphone 6 Space Gray" I feel ...
user avatar
20 votes
1 answer
48k views

How can I blend two textures together using Cycles?

I am trying to put dirty material over a concrete material in cycles. Now I am trying to do this using a color ramp and a mix shader, but I don't know if this is the only way or best way to do this. ...
user1358's user avatar
  • 1,315
19 votes
2 answers
13k views

Procedural brush stroke texture?

I want to make some procedural textures that look like a bunch of brush strokes, pencil scribbles, or the like. The core component being that they are a collection of strokes that go mostly in the ...
Ascalon's user avatar
  • 6,647
18 votes
5 answers
43k views

How to properly hook up various maps types in Cycles?

I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have: ...
David Prentice's user avatar
16 votes
1 answer
6k views

How can I make a procedural polished granite material?

I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
Naresh Vijh's user avatar
15 votes
1 answer
68k views

How to tile textures in Cycles?

I just recently got into the nodes system, my knowledge on the subject is limited. I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
Gh0stRunner's user avatar
14 votes
2 answers
7k views

How to make a 'rocky' material with procedural bump?

If I have a modeled rock and I want to somehow to add details to it like the ones from an Asteroid (like, little holes) which kind of Node setup should I need? My actual node setup (it's on cycles) ...
beavoru's user avatar
  • 5,397
12 votes
1 answer
126k views

Transparent image textures in cycles [duplicate]

I added two planes in Cycles with Image Texture in png with some transparency. I covered one by the other but transparency doesn't work, I mean it is impossible to see the one which is under despite ...
Director78787's user avatar
12 votes
2 answers
9k views

Procedural texture for longitudinal lines

In Cycles, is there a way to create a procedural texture that follows the longitudinal lines of a sphere? Like a beach ball or globe? The texture should be able to be mapped to any sphere-shaped ...
doomslug's user avatar
  • 1,819
12 votes
3 answers
8k views

How to create a gradient texture from one material to another (opaque to clear)?

I am trying to render an object that has opaque base and gradually becomes clear/translucent at the top in Blender cycles. Please see the attached image (which was not made with blender).
Elliot's user avatar
  • 121
12 votes
1 answer
1k views

How to show different images based on Object ID

I got an image sequence for the poker faces (totally 54 images). And I want to find an effective way to place them on 54 objects. According to my knowledge, I just tried to use tricks like the Oject ...
Leon Cheung's user avatar
  • 27.9k
12 votes
1 answer
21k views

How can I setup a Material in Cycles for Z-Transparency?

After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...
stacker's user avatar
  • 38.7k

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