All Questions
44
questions
0
votes
0
answers
1k
views
How can i make an edge wear mask in eevee?
Is there a way to make a worn edge effect in eevee with nodes and procedural textures? I know it can be done in cycles with pointiness, bevel or ambient occlusion node but those seem to work only in ...
1
vote
0
answers
123
views
How to make a texture circle around each vertex
i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation
curent material
a gradient fanning out from every ...
2
votes
0
answers
136
views
How can I make a paint-covered material in Blender?
So I'm struggling with the wheel rim's surface material and this is what I've done:
The nodes:
(PBR material from Remington Graphics)
The real stuff:
(For more references check this out)
So I'd ...
1
vote
1
answer
629
views
How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?
I am trying to make a Earth-like planet in Blender 2.8.
I will try to explain my question with details if possible.
Here is the shader I am using in text form:
[Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
3
votes
1
answer
366
views
How to translate plane coordinates x,y to equirectangular?
I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane.
But if I try to use this formula in the World environment - the circle is distorted.
...
1
vote
0
answers
118
views
Why could a material look different in rendered result and in viewport Rendered shading mode?
This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help?
Rendered material:
Viewport material:
...
1
vote
2
answers
2k
views
How to make a procedural node setup to for raindrop effect for EEVEE?
I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone ...
4
votes
1
answer
2k
views
Rotating, Moving or Placing Procedural Texture on an Object
I have modelled an object with procedural material.
I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it.
This is how far I've gone with ...
0
votes
1
answer
231
views
How do I thicken my procedural dot texture?
I have this procedural noisy dots texture and I would like to thicken the dots outward.
I am looking to create an effect where the dots would expand similar to how you can grow a selection in GIMP or ...
7
votes
1
answer
5k
views
Convert Object texture coords to Polar
I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures.
This tutorial shows how ...
2
votes
1
answer
852
views
What is this Fresnel node?
I was trying to reproduce defmaka's Node setup from this BA article seen here, and came across this Fresnel Node:
It looks like a Geometry Node, but is called a Fresnel Node.
Alternatively, I ...
3
votes
2
answers
7k
views
How to rotate a procedural material
I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical.
This is the node setup right now:
This question seems to ...
1
vote
2
answers
3k
views
Texture Changes When Object Position Changes
I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...
16
votes
1
answer
6k
views
How can I make a procedural polished granite material?
I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?