All Questions
44
questions
0
votes
1
answer
119
views
How can I recreate this polka dot multi color material procedurally
How can I go about recreating this with procedural material?
Node setup would be much appreciated. Thank you.
0
votes
0
answers
261
views
Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?
I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour.
I am doing ...
2
votes
1
answer
417
views
How to prevent textures from stretching?
I am trying to create a cartoon realistic pizza. However though, when trying to add materials, some of the smaller dimensioned faces seems to stretch it out.
Here is an example of the Pepperoni, and ...
3
votes
1
answer
225
views
How to change wave texture mathematically?
I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one):
For now I have this material (the ...
4
votes
1
answer
1k
views
How can I pixelate a procedural texture with a pixel grid that is completely static in world space?
I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have:
The voxelized fire sim, it is 3d ...
1
vote
1
answer
293
views
How to add circles at the junction points of the Voronoi lines?
As follows in the image, I would like to add circles of the points where the Voronoi lines join, as I did in my sketch.
I do not understand if it is possible, I would like if it is, to understand how ...
2
votes
2
answers
195
views
How can make the mortarsmooth overlap the edge of a brick?
I want to make some cartoonish bricks.
I want the mortarsmooth a bit more natural. The problem is those thin lines of a different part of the colorramp.
If I change it via a map-range node, I am only ...
1
vote
1
answer
2k
views
Procedural Marble Material
Greetings dear 3D artists!
According to the tutorial on "Ryan King Art" YouTube channel called "Procedural Marble Material (Blender Tutorial)" I am trying to create a marble ...
3
votes
1
answer
530
views
Why does Voronoi texture sometimes have black lines through it?
I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
1
vote
1
answer
521
views
How can I create a procedural cast iron shader similar to these photos?
I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
13
votes
1
answer
1k
views
Procedural Cracked Hole Material
I want a way to generate procedural cracks like in the pictures below:
I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful:
Does anyone have ideas for how to do this?
3
votes
1
answer
312
views
Bend a flat gradient without distortion
I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
4
votes
2
answers
822
views
How can I recreate this spotty/polka dot/ confetti material procedurally
How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
3
votes
1
answer
346
views
Can I use geometry nodes to scatter points only where the material is white?
I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
0
votes
1
answer
2k
views
How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?
There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10.
I was wondering what would be the best solution, ...