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All Questions

8 questions with no upvoted or accepted answers
2 votes
0 answers
136 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
FanFanD Yun's user avatar
1 vote
0 answers
151 views

Custom blurred pointiness node using normal input

I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
Ahmed Ali's user avatar
  • 563
1 vote
0 answers
2k views

Edge Detect / Edge Outline for a procedural grayscale texture (material setup question)

I'm working on a procedural material and got stuck with the following issue. My material generates a high contrast grayscale mask which is used to blend layers. I need to break up the edges of this ...
seethesky's user avatar
  • 169
1 vote
0 answers
123 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
Galad D's user avatar
  • 13
1 vote
0 answers
118 views

Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
jacob irvine's user avatar
0 votes
0 answers
261 views

Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?

I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour. I am doing ...
David Welman's user avatar
0 votes
0 answers
272 views

procedural label texture

how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)? I add the final result done with Illustrator.
nik fiorentino's user avatar
0 votes
0 answers
1k views

How can i make an edge wear mask in eevee?

Is there a way to make a worn edge effect in eevee with nodes and procedural textures? I know it can be done in cycles with pointiness, bevel or ambient occlusion node but those seem to work only in ...
Jack's user avatar
  • 302