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16 votes
1 answer
6k views

How can I make a procedural polished granite material?

I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
Naresh Vijh's user avatar
13 votes
1 answer
1k views

Procedural Cracked Hole Material

I want a way to generate procedural cracks like in the pictures below: I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful: Does anyone have ideas for how to do this?
Antigrammer's user avatar
7 votes
3 answers
588 views

Make Gradient between two gradient spheres

I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties: They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
Ascalon's user avatar
  • 6,647
7 votes
1 answer
5k views

Convert Object texture coords to Polar

I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures. This tutorial shows how ...
Ascalon's user avatar
  • 6,647
4 votes
2 answers
822 views

How can I recreate this spotty/polka dot/ confetti material procedurally

How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
Joe Chapman's user avatar
4 votes
1 answer
1k views

How can I pixelate a procedural texture with a pixel grid that is completely static in world space?

I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have: The voxelized fire sim, it is 3d ...
Anthony Madeira's user avatar
4 votes
1 answer
2k views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
irwan's user avatar
  • 121
4 votes
1 answer
2k views

Does anyone know how to make a procedural random tile texture?

I'm trying to make a tile texture using nodes only, but figure out a method of doing so. I want to make something like this: I don't need to make the marble, just looking for the outlines of the ...
Cassidy Renno's user avatar
3 votes
2 answers
7k views

How to rotate a procedural material

I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical. This is the node setup right now: This question seems to ...
kim holder's user avatar
  • 2,052
3 votes
1 answer
309 views

How to create a procedural galia melon material?

I'm trying to create a procedural Galia melon texture, I want something like this as a result(with a bumpy look, yes) Any ideas? .Blend File Here's where I'm at now: My node setup(sorry for the ...
cxnt 's user avatar
  • 397
3 votes
1 answer
1k views

How to emulate MixRGB (Mix) with math node for Grayscale?

I would like to do a little research, and I would like to simulate a MixRgb type node with a mathematical node, to mix BW type maps, since the MixRGB mixes 3 channels, it would be enough for me to mix ...
Noob Cat's user avatar
  • 1,269
3 votes
1 answer
225 views

How to change wave texture mathematically?

I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one): For now I have this material (the ...
Сергей's user avatar
3 votes
1 answer
530 views

Why does Voronoi texture sometimes have black lines through it?

I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
Ryan King Art's user avatar
3 votes
1 answer
312 views

Bend a flat gradient without distortion

I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
Ascalon's user avatar
  • 6,647
3 votes
1 answer
115 views

How to alternate red/green color for a line chart based on segment direction?

I am working on a project to create procedural line charts (e.g. share market charts): https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing Here's how I did it: I took ...
Maulik Sharma's user avatar

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