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0 votes
0 answers
29 views

Environment map affecting only one object in blender

I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
N03's user avatar
  • 485
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
Mark's user avatar
  • 1
3 votes
2 answers
138 views

Objects inside transparent object don't render correctly [duplicate]

I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
ScottF's user avatar
  • 47
2 votes
3 answers
623 views

How can I get curved reflections on flat surfaces?

I have a metal stripe wrapped around both the blue object and the pink object, and they both have the same material applied to them. The reflections/lighting on the blue object stripe appear rounded ...
Shadows's user avatar
  • 21
1 vote
0 answers
100 views

dark areas are not being rendered properly

i've attached the final render of my scene, does anyone have an idea what can cause these grainy areas on dark surfaces such as the black kitchen cabinets and the glass. i rendered with 2200 samples ...
ksenia zaks's user avatar
0 votes
1 answer
41 views

Lighting with draw mode

How can I brighten my work with Drawing Mode? Except with the Light I show in the 2nd photo. Do I have a chance to illuminate the drawn with Draw Mode like Bezier?
Massaka's user avatar
0 votes
1 answer
60 views

Spotlight appears in the background of rendered image / video - how can I prevent it?

I have a scene with a circular plane and three spotlights that shine down on it intermittently. Below is a screenshot of the scene (one of the lights is currently illuminating the plane): In the ...
placebo_me_please's user avatar
6 votes
2 answers
492 views

How to create a fluorescent fluid material?

Does anyone know how to create a material similar to the fluorescent green fluid found in this image? Credit: Anton Lavrushkin
Incognito Mode's user avatar
0 votes
0 answers
609 views

Metallic Material Reflection - Only showing the shape of light?

I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...
DMDesign's user avatar
0 votes
0 answers
37 views

My Blender can't display correct metal material [duplicate]

I found my Blender can't display metal material correctly, so I tried to open a new clear project and just create a pure monkey and a metal material to it, the material only be modified the color to ...
Edward's user avatar
  • 1
0 votes
1 answer
2k views

Alpha transparency ignored when rendering

How can I get alpha-transparent surfaces to actually behave transparent when rendered? When I make a shape and set its material to one with alpha transparency: The Layout shows me the material is 70% ...
bignose's user avatar
  • 109
2 votes
1 answer
638 views

Table Lamp effect gone really bad on Eevee

Blender 2.93, so basically i made a simple table lamp and assigned the material translucency, but the problem is that inside of it is dark, outside is bright, but the light doesnt go through the ...
Paul's user avatar
  • 372
0 votes
1 answer
54 views

the colour disappeared after split view

i was working on the donut tutorial in the part of material and lighting in "split view" and after i closed one screen the colour disappeared and i had left with just the black and white ...
dor's user avatar
  • 1
2 votes
1 answer
3k views

How do I fix weird clipping glitch on my Object with Image Texture? [duplicate]

I am currently working in Blender in Eevee and getting a really weird glitch where I can see random faces of my object in front of the faces I should be seeing. For example, in the image below, I can ...
Ethan Pattemore's user avatar
0 votes
0 answers
50 views

Colors smear into a puddle in render

I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
Alex Jakobsen's user avatar
0 votes
1 answer
450 views

"Materialize" light sources and material from MatCap or Studio viewport shading

I know MapCap and Studio viewport shading is only for previewing the model, not for the final rendering. But let's say I accidentally run into a lighting condition I like in MapCap: Is it possible to ...
Lai Yu-Hsuan's user avatar
  • 2,022
2 votes
0 answers
125 views

Beginner help with Old-Style Vehicle Lights

I've been using blender seriously for all of a week now, but I have experience with modeling, texturing, and the generalities of 3D modeling from other programs. My current project involves texturing ...
Cartres's user avatar
  • 21
2 votes
1 answer
892 views

How to render objects only with their materials diffuse color or without lighting

I am currently trying to write a python script with bpy and Blender 2.9 to render images of a couple of thousand wavefront objects with material information. I only need the "true colors" of ...
philkatkit's user avatar
1 vote
0 answers
8 views

My model is not showing correctly in the viewport [duplicate]

I´ve been working on this model for some time now, i added some materials and added light, it had been working just fine , until i loaded the project today and my model is now like this... Thanks for ...
Rafael Takaki's user avatar
0 votes
1 answer
38 views

Weird View in Blender Render view, black object in Object while moving, transparent render, Eevee [duplicate]

The problem is this: In the render view it seems that a kind of shadow of the object remains in the object itself when you turn around the object. It's dark gray. Materials and lights stop working. ...
Denise's user avatar
  • 3
1 vote
1 answer
1k views

Why Scene Lights are not displayed in Eevee render?

I am a beginner modelller. I started learning Blender in August but I still can't figure out texturing. I just barely figured out using materials. My problem is: In the viewport the preset world ...
Mikoto Misaka's user avatar
1 vote
2 answers
375 views

Why does the guard of my sword glow when it shouldn't

I am working on a final render for my little sword project I have been working on, but this issue perplexes me. Essentially, when I render the scene in cycles, the guard of the centre sword glows. ...
LightOfTheNight's user avatar
0 votes
0 answers
38 views

Lost Cycles Render Settings [duplicate]

I was working in the Eevee renderer and when I switched over onto cycles I noticed that all the settings tabs that would have been under 'scene' were gone. Not only this but I couldn't change the ...
Mark Byford's user avatar
0 votes
0 answers
92 views

Unwanted black lines

Can you help me by explaining how to get rid of those black lines in Blender? Thank you very much.
Cyril's user avatar
  • 49
0 votes
0 answers
300 views

Viewport Not Rendering/No Lights/No Materials

I just did a render 2 min ago. I'm on blender 2.9 and I was playing around with the denoise features. At the time, the lighting was working, and the materials on my object were perfectly fine. I was ...
Daniel's user avatar
  • 1
0 votes
0 answers
25 views

Rendering problem

I have a problem with the rendering of my scene, instead of having a nice gradation as on the real time rendering, I have this result, with plain colors, it's very weird, I don't know the reason for ...
Cyril's user avatar
  • 49
1 vote
1 answer
207 views

How to cull the backside of a mesh but keep the lights inside?

First off: the "backface culling" option for materials doesn't seem to do anything. Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a ...
hatinacat2000's user avatar
0 votes
0 answers
42 views

Grainy lights in Blender Cycles [duplicate]

I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
VikSn0w's user avatar
  • 35

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