All Questions
14
questions
8
votes
1
answer
8k
views
Strange black shading. Cannot fully light mesh. (Cycles)
Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader.
And this is in rendered view. I've tried using environmental lighting as well as a directional ...
47
votes
3
answers
26k
views
Iridescence In Cycles?
Is it possible to create an iridescence shader in Cycles?
Specifically for something like DVDs, soap bubbles, engine oil, etc..
30
votes
1
answer
10k
views
How do I emit light from inside a object?
I need to know how to make the buttons in my blender project look the same as in this photo. Mine all look pale, even with the emission material. Is there anyway I can get my buttons like this?
63
votes
2
answers
30k
views
Creating a Black Hole in Blender
I recently saw the film Interstellar and it was fantastic! The effects blew me away and it got me in the mood to try and re create the black hole, however I haven't been able to find any information ...
2
votes
1
answer
3k
views
How do I fix weird clipping glitch on my Object with Image Texture? [duplicate]
I am currently working in Blender in Eevee and getting a really weird glitch where I can see random faces of my object in front of the faces I should be seeing. For example, in the image below, I can ...
1
vote
2
answers
2k
views
Lighting problem in cyles
I have a problem with lighting that i can't fix, I have a mesh in the form of a light bulb with an emission material set to the strength of 5000 and no matter what i up the strength to the bulb object ...
6
votes
2
answers
1k
views
Why does this mirror, made using a glossy material, not fully reflect all the incomming light?
As shown in the picture, I have this scene where I want to film this girl from her reflection in the mirror, and from the front I have lighted her face up for the shot, but when I render it with ...
4
votes
1
answer
3k
views
EEVEE ignores light-emission outside of the camera frame
Screen Space Refraction = on
Motion Blur = on
Refraction = off (when I turned it on, the raytraced light dissapeared completely)
All Materials are based on Principled BDSF
All Materials are set to ...
5
votes
3
answers
5k
views
How can I soften my Volumetric Light borders?
I made a volumetric light based on a sphere, the borders are too notorious, it even looks like a texture. Is there any way to soften the borders like adding a blur, but in the single object, without ...
3
votes
4
answers
12k
views
Make an Object not reflected by a Surface?
I want to make an Object which cant be seen on Reflective Surfaces, for example: Metal. I want to make it so that if I Place the Object over a Reflective Material, it should not be seen on there.
How ...
3
votes
2
answers
4k
views
Is it possible to simulate Fluorescence in cycles?
It it possible to create a fluorescence shader in cycles?
From Wikipedia:
Fluorescence is the emission of light by a substance that has absorbed light or other electromagnetic radiation.
More ...
2
votes
2
answers
3k
views
How do i get rid of these black shadows?
I'm trying to render an animation about this children's crib. Essentially I'm creating a "How to install" guide as the printed one is dated and difficult to understand.
Using Blender 2.78 in cycles, ...
2
votes
1
answer
3k
views
Need emission to NOT cast shadows
I want light but no shadows using emission lights. Even though I uncheck the Ray Visibility "Shadow" I'm still getting shadows.
1
vote
1
answer
1k
views
Relation between BI and Cycles lamp energy/emission values?
I have two identical scenes, one in BI and one in Cycles. They both have point lamps in the same place (or, in the case of a linked scene, it's the same lamp with different settings in each). The BI ...