Skip to main content
The 2024 Developer Survey results are live! See the results

All Questions

0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
Mark's user avatar
  • 1
0 votes
0 answers
39 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
user2183336's user avatar
0 votes
0 answers
18 views

Indirectly lit objects in Cycles lose color

I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
Vsions's user avatar
  • 63
0 votes
1 answer
20 views

lights are crushing the textures

My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting. with scene lights: with default ...
Yash's user avatar
  • 1
2 votes
1 answer
796 views

Invisible Area Light source is visible when reflected in glass material?

I've come across a Cycles issue where the disks of disk-shaped area lights are invisible in a rendered scene, but they are visible in a window with reflective glass material. To put it another way, ...
WilburPost's user avatar
  • 1,077
0 votes
1 answer
125 views

Blender 3.1 lights burned-out on Ubuntu

I'm having a nice looking scene in Material preview (Blender v3.1.2). So far looking good with the default HDRI (I'm not sure exactly how this works). I then added a simple ...
kissu's user avatar
  • 129
0 votes
0 answers
610 views

Metallic Material Reflection - Only showing the shape of light?

I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...
DMDesign's user avatar
2 votes
1 answer
397 views

Realistic folded transparent/translucent shadows

I'm currently modeling a bedroom scene that has very thin curtains over each side of the window. I'm able to make them transmit light from the back side with no issue, however they either cast no ...
Bugiboop's user avatar
0 votes
0 answers
319 views

Cycles Emission Material Receiving Shadows

I am trying to follow this tutorial. Around 36:00 in the tutorial, he adds an UV sphere with an emission material that will eventually become the sun. However, when I follow the exact same steps, my ...
user134177's user avatar
0 votes
0 answers
50 views

Colors smear into a puddle in render

I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
Alex Jakobsen's user avatar
1 vote
0 answers
365 views

why do I get these weird stripes or waves in the background?

I get these stripes or waves in the background, is it the sample size, I am using 300. blender 2.93, cycles, point light. sorry, I don't know if there is a term for this. and I rendered this in ...
clinton's user avatar
  • 29
0 votes
1 answer
366 views

why is my mesh fully lit from all angles with no lights in the scene?

I am playing around with materials in blender cycles, and for some reason my mesh is brightly lit with no lamps in the scene. ambient occlusion is off and I tried restarting blender. what is going on ...
supercriticalpotatohead's user avatar
0 votes
1 answer
171 views

Make duo-tone illustrations by seperating colors

I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
jspr's user avatar
  • 543
5 votes
1 answer
390 views

Weird behaviour: A simple material renders fine on one mesh but not the other

I have a weird issue with Cycles in Blender 2.92: This comes from a larger project but I was able to reduce it down to this small example. The triangle is copied from the project I had issues with and ...
enveeed's user avatar
  • 53
0 votes
1 answer
566 views

Weird light around my meshes in Cycles rendering

What could be source of this weird orange light around cookies and what could be fix? I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore). I am talking about ...
Radoon's user avatar
  • 557
1 vote
1 answer
87 views

is it possible to make light not follow object geometry?

I made a character that has abnormal eyes shape, and set a principled BSDF material for the lights to reflect a round white dot over it. But in some corners the light gets distorted due to the ...
Paul's user avatar
  • 372
1 vote
1 answer
451 views

Rendering shiny steel on a white background? [duplicate]

Even though there are several other questions with answers in this blog, I found the answers to my following question very useful. I want to render animations of a shiny type of steel, for example, ...
Man's user avatar
  • 65
0 votes
0 answers
41 views

How to fix LookDev mode grey screen [duplicate]

I'm having a problem with Blender after a recent GPU crash. While rendering a moderately intense scene in Cycles, my computer locked up and I had to do a hard shut-down. Ever since, Blender's LookDev ...
Nathan's user avatar
  • 13
1 vote
2 answers
375 views

Why does the guard of my sword glow when it shouldn't

I am working on a final render for my little sword project I have been working on, but this issue perplexes me. Essentially, when I render the scene in cycles, the guard of the centre sword glows. ...
LightOfTheNight's user avatar
0 votes
1 answer
15 views

Both parts have emmision set only one shows it, though

This is a scene of a Camaro in an unlit environment. It's meant to be pitch-black until the keyframed emission material turns on. As you can see from the first image, the material shows in material ...
Amir Abbas's user avatar
1 vote
0 answers
579 views

Use incoming light as a mask?

I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
AxiDes's user avatar
  • 236
0 votes
1 answer
1k views

Rendered frame doesn't match what is shown in rendered viewport

There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
spiffy14k's user avatar
  • 333
4 votes
1 answer
155 views

Determining if Cycles light rays provide direct illumination or self-shadow

I am looking to render Saturn and its rings. The sun illuminates the diffuse material of the rings on their sunlit side but their backlit side needs to have an emissive shader. However the rings must ...
Keavon's user avatar
  • 8,073
0 votes
1 answer
1k views

Implementing a Night Sky with stars, the moon?

I am researching how to implement the night sky, and I have found this useful answer (Stars background in cycles) that explains how to get the background to be filled with stars (even the milky way). ...
Dazotaro's user avatar
  • 901
2 votes
1 answer
291 views

Need help with recreating organic microscopic material in blender

So i have been trying to recreate a specific material in blender for quite a while now, but i just can' seem to get it working. the picture attached shows what i am trying to recreate, basically what ...
Stag beetle's user avatar
5 votes
1 answer
512 views

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
Ascalon's user avatar
  • 6,647
0 votes
1 answer
335 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
Tech Crate's user avatar
0 votes
0 answers
114 views

Area light creates whiteness only through glass [duplicate]

So I have an animated scene where the camera goes through a window into a house. The only issue is that the ceiling of the house is white (EDIT: it's actually not the ceiling, but the area lamp that's ...
AJudge's user avatar
  • 39
1 vote
2 answers
4k views

Reduce reflections

I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections? I'm using the following node setup for ...
Andrey Klestchev's user avatar
0 votes
1 answer
469 views

Exporting .blend adds an "emissive" value even without emission shader

When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm ...
widavies's user avatar
  • 115
0 votes
1 answer
315 views

Editing lighting on the sides of a cylinder

I'm creating a simple jar and lid in Cycles, but the sides of lid have this odd gradient effect I can't seem to get rid of. The highlights are only visible along the upper half of the sides. I'm not ...
NikkiBdraws's user avatar
0 votes
1 answer
506 views

Achieving inverse shadows?

When light hits an object, it of course generally bounces away, leaving a dark area on the opposite side—a shadow. What I would like to know is, how would I do the opposite? How would I create a ...
Legoman's user avatar
  • 1,417
2 votes
0 answers
184 views

Is there a way to use the handy clay render button in 2.79. But exept elements from this?

I want to render a room in clay. But also want to use an emission object in the scene, to light the scene. Is there a quick way to do this? Besides giving all things a clay material and expecting ...
Mnkymnk's user avatar
  • 944
2 votes
1 answer
995 views

How to get transparent iridescence using Cycles?

I've succeeded getting iridescent with this Cycles node setup: Physical iridescence in Cycles? This did the job, however I need a transparent/clear iridescence like this So I tried plugging the ...
UserDude's user avatar
  • 137
0 votes
1 answer
730 views

No light or transparency through glass and water objects using various transparent materials

I'm trying to render an image that has a wall of windows through which sun should be reflecting into an environment, and a pool with a glass wall facing that wall of windows. At the moment I'm going ...
kim holder's user avatar
  • 2,052
0 votes
2 answers
689 views

Glass material not working properly... When I add a light source it makes these colored dots [duplicate]

I need help with my glass material. For some reason when I add glass to my scene it makes these little dots which I can´t get rid of. This is the node editor for my glass material.
Daniel Adam's user avatar
0 votes
0 answers
1k views

How can i make realistic lighting for a 3D car?

I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera) Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to ...
beavoru's user avatar
  • 5,397
1 vote
0 answers
70 views

Prevent World from coloring Glass

I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
Ascalon's user avatar
  • 6,647
0 votes
0 answers
56 views

How to put one material where the light is hitting and one where the light isn't?

So I want to create an object using cycles render that has two different materials applied to it. One of the materials can only be seen on the object where the light is hitting and the other material ...
Spaniards Fromheaven's user avatar
0 votes
1 answer
1k views

How can I achieve more realism in this given scene? [closed]

I've been working on this project in Cycles for quite some time now and it's probably my first project I created and rendered in blender (besides creating some simple shapes before but not rendering ...
Arvil's user avatar
  • 1
0 votes
0 answers
201 views

Solution to lots of Emission Materials Causing Noise in the Render

I'm creating a low poly space scene, and I'm using a emission material for the stars. I knew this would be a problem because it would create noisy renders, but I thought I would find a solution! :) ...
Alex Safayan's user avatar
  • 1,116
-1 votes
1 answer
422 views

How can I create this material?

I'm trying to create a Diamond YouTube Play Button in Cycles ( Silver-Plated, with a crystal triangle. I'm struggling to get the accurate result, please tell me the accurate shader for this and some ...
RealPG125's user avatar
4 votes
2 answers
3k views

Cycles Realistic Lighting & Emission material

I've been reading a bit on realistic lighting in Blender and was introduced to realistic physical light values, as well as color management through Filmic Blender and the Exposure slider. This ...
ividyon's user avatar
  • 163
0 votes
1 answer
440 views

Reflections showing wave pattern after adding plane

We actually it is quite hard to describe my problem with only using words. 1 My problem is this weird wavy contour. Without the plane underneath the can, the reflections look fine (like in the bottom ...
Asder Knaster's user avatar
0 votes
1 answer
163 views

How do I create a material that emits light based on how much light hits it?

I was wondering if anyone has an idea how I would make a material that emits light based on how much light hits it from a spot lamp in the scene? Using cycles render engine. Best, Brad
Brad Hamilton's user avatar
0 votes
1 answer
91 views

Why i cant see the poster through transparent material

I have 2 transparent sheet top and bottom and between both there is a poster (image) and emission from bottom. Why i cant see the poster through the transparent sheet and also the emission i have ...
atek's user avatar
  • 10.1k
4 votes
1 answer
7k views

Realistic Car back lights [Cycles]

So I was working on a night scene with a model of a mustang. My scene looks similar to this: I was wondering if anyone knew how to produce the glow of the rear lights; how they start orange, but are ...
Grimlock's user avatar
  • 543

15 30 50 per page