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1 vote
0 answers
16 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
Blate nogion's user avatar
2 votes
2 answers
1k views

How to create Thick Semi Transparent plastic?

I would like to create semi transparent plastic material in cycles like this reference picture. This is my current node setup. And this is the result i am getting. Ignore the background. and when ...
Alexandar's user avatar
2 votes
1 answer
116 views

How do i get a specky looking metal through material nodes

This question might be rather specific, but i'm trying to replicate my laptop in a 3D render. (specifically, xiaomi notebook pro) I cant seem to get the specky metal of the laptop. This is my current ...
kiblykat's user avatar
  • 495
3 votes
1 answer
187 views

Texturing: Adding black lines from geometry

First time posting on the Blender stackexchange! My question is regarding the black outlines on this wall: Basically I'm trying to recreate something similar to the image in cycles (different ...
Simeon Borisov's user avatar
1 vote
1 answer
1k views

Modifying my rough hard plastic material for photo realism

I spend way to many hours on trying to find a working node setup for my plastic material. I tried using PBRs, suggested node setups from Stack Exchange for Blender 2.7 and less, but nothing really ...
tom's user avatar
  • 13
4 votes
1 answer
554 views

Cheetah Print Sunglasses Texture

This is probably a simple question, but I would really appreciate some help here. I am trying to replicate the material of the attached image. I'm a little lost so far and have tried several different ...
Jbztexco's user avatar
3 votes
2 answers
526 views

Blacklight CFL Bulb Effect?

I have been searching everywhere, and I can't find an answer so I'm coming here! I'm trying to create a CFL Blacklight bulb. I've attached a couple images below of what I've tried to make. I'd love ...
Angela Vitaletti's user avatar
0 votes
0 answers
575 views

Painted wood on surface

Is there a way to make a painted material from the picture below? All answers are welcome. I know it. So, the image texture for the base colour is using a ColorRamp node, linked into a Principled ...
22melloja's user avatar
  • 464
1 vote
1 answer
106 views

Fabric material (coloured)

Does anyone know an idea to accomplish this from the picture? (source: emancipath by Zeitguised)
22melloja's user avatar
  • 464
0 votes
1 answer
1k views

How can I achieve more realism in this given scene? [closed]

I've been working on this project in Cycles for quite some time now and it's probably my first project I created and rendered in blender (besides creating some simple shapes before but not rendering ...
Arvil's user avatar
  • 1
4 votes
2 answers
3k views

Cycles Realistic Lighting & Emission material

I've been reading a bit on realistic lighting in Blender and was introduced to realistic physical light values, as well as color management through Filmic Blender and the Exposure slider. This ...
ividyon's user avatar
  • 163
2 votes
1 answer
1k views

How to make physically accurate silver in Cycles?

I need extremely accurate representation of real world silver in my curren project. We can approximate "close enought" in cycles, but this time i need it to be accurate. Other commercial rendering ...
Ivan Kartofanov's user avatar
8 votes
2 answers
25k views

Creating Realistic Close up Sand Material

I am trying to create a scene of a close up realistic sand. Here are a couple of photos I found online of real sand, and I would like to create similar result in Blender. http://flashwallpapers.com/...
Viktor Raspberry's user avatar
2 votes
0 answers
390 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
eiton's user avatar
  • 329
2 votes
0 answers
378 views

Light emitted through a translucent plastic material [duplicate]

I often see hallway lights or street signs made from translucent plastic shapes inside of which is a light. The light doesn't spread through the thicker parts of the plastic, and some angles are ...
MicroMachine's user avatar
  • 4,713
2 votes
2 answers
6k views

How to create a semi transparent plastic shader?

I'd like to create a semi transparent plastic cycles material to match the material from this reference: My current node setup First rendering Any suggestion or help on that topic, what's ...
atek's user avatar
  • 10.1k
1 vote
0 answers
663 views

How to create photo-realistic complex plastic material in Cycles?

I want to create a plastic material with proper bump and reflection. Something similar to the first image. For bump I used Voronoi texture, but I am having trouble adding small silver dots. And I am ...
Eugene Chernov's user avatar
1 vote
2 answers
1k views

Cycles and nodes, trying to use Diffuse BSDF as color source for Glossy/Subsurf Scattering BSDFs.. not working

I am trying to achieve a photo-realistic splash of liquid akin to orange juice and have tried my hand at it, and referred to a quick tutorial (node setup photo, actually) for how to setup the nodes ...
insaner's user avatar
  • 305
23 votes
2 answers
7k views

Custom fresnel curve

When it comes to recreating the shading of metals like chromium with such extreme reflection curves it's obviously inaccurate using one averaged reflectance curve. Also eye-balling the values appears ...
brockmann's user avatar
  • 12.7k
1 vote
0 answers
1k views

How to make realistic soda can label?

I have this nice soda can: I want to put a label on it, so I did some research: On the press, four (up to six) different ink rollers supply the colors that will coat the individual printer plates....
10 Replies's user avatar
  • 2,241
0 votes
0 answers
322 views

How do I create a test room for modeling and simulations?

How do I create a low poly room with one door and one window in clean white style that looks nice. I want to have a clean testing room to mainly test simulations in and also test materials for models....
Alfons Marklén's user avatar
0 votes
2 answers
744 views

Create a realistic puddle?

I'm creating a scene involving a spilled Nuka-Cola bottle. Here's how it looks: The puddle on the ground looks too.. smooth. I would like it too look a little bit more noisy and realistic. Changing ...
Josh Silveous's user avatar