8
$\begingroup$

I am trying to create a scene of a close up realistic sand. Here are a couple of photos I found online of real sand, and I would like to create similar result in Blender.

enter image description here

http://flashwallpapers.com/beach-sand-dunes-closeup-wallpapers.html

enter image description here

enter image description here

enter image description here

For the lighting, I will be using a HDRI Environmental Texture. I have tried different ways of creating such a result, but none of them seem to give me a realistic result or a result close to as the photos provided. I tried, using a sand texture with Displacement , Normal, and Gloss Textures. For this case, I got a result that was ok, but it was not good for a close up, which is what I need.I also tried doing it with a particle system, but was unable to achieve the required result.

Could somebody try to help me, and show me how I can create a sand similar to the pictures, close up, and as realistic as possible. Please feel free to use an HDRI environmental texture, since this is what I want to use for my result.

$\endgroup$
1

2 Answers 2

20
$\begingroup$

Particle system

You can use a particle system to spread a big number of small objects across the surface.

In the following scene there are a bunch of planes that sketches the overall surface of the terrain. They were made with A.N.T. landscape add-on with the "Dunes" preset and stacked one after the other to fill the camera frame:

enter image description here

The planes have a simple pbr monocolor shader with high rougness and it's lit by an HDRI.

Then several pebble-like objects have been created and assigned to a common group. Note that each one has a slightly different shader assigned. Some are brown, some are white, some are glossy, some are rough... just to give variation.

Thw workflow consist in creating a hair particle system for the object in front of the camera (the other are to far to be seen) that pick a random object from the group. The distribution of the particles is driven by weight paint layer in order to optimize the rendertime.

Particle size has been lowered, while particles number and interpolated children numeber has been increased.

enter image description here

Here's the rendered result of the previous scene with camera depth of field enabled and glare node in post processing.

enter image description here

$\endgroup$
5
  • 3
    $\begingroup$ Very impressive, and great results! $\endgroup$
    – August
    Commented Mar 11, 2018 at 17:45
  • 1
    $\begingroup$ Would you be able to provide the .blend file for that scene ? I tried what you done, but did not close to the desired result. $\endgroup$ Commented Mar 12, 2018 at 4:36
  • 1
    $\begingroup$ @ViktorRaspberry I added the file. I did not packed the HDRI: you can downlod it freely from HDRI Heaven. If there is something in the answer that is not clear, please let me know. $\endgroup$
    – Carlo
    Commented Mar 13, 2018 at 13:12
  • $\begingroup$ This looks fantastic. How do you cull what´s outside the camera fustrum? I see there´s a specific weight map using the camera. Was it used like a paint brush for a dynamic paint? $\endgroup$ Commented Mar 2, 2019 at 12:39
  • $\begingroup$ I'm glad you like it. I used the gradient tool in weight painting model while in the camera's view in order to assign weight to a vertex group. In the particle system I assigned that vertex group to the density controller in order to have more particles near the camera, less far away and non outside the frustrum. $\endgroup$
    – Carlo
    Commented Mar 2, 2019 at 15:48
5
$\begingroup$

I don't know how close you want to be, but if you want it up close and personal, you going to have to create grains of sand. A great add-on for rigid body particles is the molecular addon. http://pyroevil.com/molecular-script-download/ and a great tutorial to get you started is https://www.youtube.com/watch?v=haS3B6q82kY enter image description here with that said, sand has a lot of different vacancies in it. So use this tutorial to create the vacancies, https://www.youtube.com/watch?v=rPyATa-P2Co

here is a example of sand using the molecular add-on. enter image description here

Above is free and a lot of work, but there is a website that will make your life easier, https://www.poliigon.com/texture/ground-sand-desert-flat-001 which provides everything you need for pbr sand. You have to subscribe to it and its lowest cost is $13 per month. Use this tutorial to properly displace it https://www.youtube.com/watch?v=dRzzaRvVDng enter image description here

hope this helps!

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .