All Questions
22
questions
23
votes
2
answers
7k
views
Custom fresnel curve
When it comes to recreating the shading of metals like chromium with such extreme reflection curves it's obviously inaccurate using one averaged reflectance curve. Also eye-balling the values appears ...
8
votes
2
answers
25k
views
Creating Realistic Close up Sand Material
I am trying to create a scene of a close up realistic sand. Here are a couple of photos I found online of real sand, and I would like to create similar result in Blender.
http://flashwallpapers.com/...
4
votes
1
answer
554
views
Cheetah Print Sunglasses Texture
This is probably a simple question, but I would really appreciate some help here. I am trying to replicate the material of the attached image. I'm a little lost so far and have tried several different ...
4
votes
2
answers
3k
views
Cycles Realistic Lighting & Emission material
I've been reading a bit on realistic lighting in Blender and was introduced to realistic physical light values, as well as color management through Filmic Blender and the Exposure slider.
This ...
3
votes
2
answers
526
views
Blacklight CFL Bulb Effect?
I have been searching everywhere, and I can't find an answer so I'm coming here!
I'm trying to create a CFL Blacklight bulb. I've attached a couple images below of what I've tried to make. I'd love ...
3
votes
1
answer
187
views
Texturing: Adding black lines from geometry
First time posting on the Blender stackexchange!
My question is regarding the black outlines on this wall:
Basically I'm trying to recreate something similar to the image in cycles (different ...
2
votes
2
answers
1k
views
How to create Thick Semi Transparent plastic?
I would like to create semi transparent plastic material in cycles like this reference picture.
This is my current node setup.
And this is the result i am getting. Ignore the background.
and when ...
2
votes
1
answer
116
views
How do i get a specky looking metal through material nodes
This question might be rather specific, but i'm trying to replicate my laptop in a 3D render.
(specifically, xiaomi notebook pro)
I cant seem to get the specky metal of the laptop. This is my current ...
2
votes
2
answers
6k
views
How to create a semi transparent plastic shader?
I'd like to create a semi transparent plastic cycles material to match the material from this reference:
My current node setup
First rendering
Any suggestion or help on that topic, what's ...
2
votes
0
answers
390
views
help with procedural wispy / pulled apart cotton-like material
I'm having a little trouble creating a material similar to the fabric part in the following pictures:
This is what my node tree is currently looking like:
Here's what my rendering is currently ...
2
votes
0
answers
378
views
Light emitted through a translucent plastic material [duplicate]
I often see hallway lights or street signs made from translucent plastic shapes inside of which is a light. The light doesn't spread through the thicker parts of the plastic, and some angles are ...
2
votes
1
answer
1k
views
How to make physically accurate silver in Cycles?
I need extremely accurate representation of real world silver in my curren project.
We can approximate "close enought" in cycles, but this time i need it to be accurate.
Other commercial rendering ...
1
vote
2
answers
1k
views
Cycles and nodes, trying to use Diffuse BSDF as color source for Glossy/Subsurf Scattering BSDFs.. not working
I am trying to achieve a photo-realistic splash of liquid akin to orange juice and have tried my hand at it, and referred to a quick tutorial (node setup photo, actually) for how to setup the nodes ...
1
vote
1
answer
106
views
Fabric material (coloured)
Does anyone know an idea to accomplish this from the picture?
(source: emancipath by Zeitguised)
1
vote
0
answers
16
views
How can i create a detailed sandstone?
How can I create a detailed sandstone material?