All Questions
392
questions
0
votes
1
answer
108
views
How can I create a "pencil edge" to my object?
Blender 2.93.1
Cycles with GPU Compute - OptiX Denoising
Light Paths:
Total 4
Diffuse 2
Glossy 2
Transparency 6
Transmission 12
No Clamping
(I put the light path details here since I'm working with ...
2
votes
1
answer
480
views
Photoshop-style color replacement ...using material nodes?
Okay, it's a bit of a crazy idea but... I have a sort of complex material where just certain bits have this hot magenta (no, it's not a missing texture) that needs to be toned down or maybe even ...
0
votes
1
answer
2k
views
Texture or materials not rendering correctly in Cycles but showing in viewport
Having issues with rendering image in Cycles. I made a custom texture for my object through an tutorial and messing around with the nodes. But now I noticed that when I try to render a Image in Cycles ...
0
votes
1
answer
3k
views
Displacement map from substance painter looks WAY different
I've drawn this line that affects how the normal/height textures look on substance painter:
However, when I import all of this into Blender using the node wrangle, it looks like this:
It doesn't ...
0
votes
0
answers
49
views
Objects in texture and material view appear black
I downloaded the .fbx file and used Principled BSDF for apply textures like in this video https://youtu.be/9NjMeAFkm3s. Everything was okay (objects were been colored in Texture and Material View) ...
4
votes
1
answer
1k
views
How to create black cold lava rock material?
I need to create this lava rock material with small cavities, but I can't find any similar texture.
I tried adding some Voronoi textures mixed with Color Ramps to create the normal/displacement map ...
0
votes
1
answer
145
views
Viewport shader material is different from material preview
Greeting, I’m a newbie to blender. I’m creating material for a box. I created that material by viewing material preview in blender but, my material on my box is different from than previewer. I dunno ...
5
votes
3
answers
2k
views
Looking for Pasta Material
Looking for Pasta Material like this in Cycles.
I tried so far.
With this nodes.
With the basic knowledge of nodes i tried. Need more details. any suggestion or help how to make like a pro material....
2
votes
1
answer
116
views
How do i get a specky looking metal through material nodes
This question might be rather specific, but i'm trying to replicate my laptop in a 3D render.
(specifically, xiaomi notebook pro)
I cant seem to get the specky metal of the laptop. This is my current ...
3
votes
0
answers
268
views
Recreating colored glass shader from VRay/Max to Blender/Cycles
Edit: Blend file:
I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
0
votes
1
answer
170
views
Make duo-tone illustrations by seperating colors
I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
0
votes
2
answers
319
views
How to hide the alpha of image planes? (Images as Particles)
I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
2
votes
1
answer
290
views
How can I make a peach material similar to this picture?
Do you have any idea how to make a peach material like in the picture? So that it is also a bit shiny and that it also becomes darker at the bottom just as in the picture.
0
votes
1
answer
462
views
How to create a glow animated circle that surrounds a sphere
I want to create an animation similar with this one; I am wonder how to create this glow animation effects ?
I do not know how to create the glow animated circle that surrounds the sphere; How to ...
4
votes
0
answers
245
views
How to stabilize Random Per Island for Meta Objects
I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion.
I wanted to change the color as soon as an individual Meta Ball disconnects from ...