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0 votes
1 answer
310 views

Video Texture Module Resolution?

I got this script from a tutorial: http://www.tutorialsforblender3d.com/Game_Engine/VideoTexture/VideoTexture_Render_1.html It allows to set a video texture In the game that's is a render of a camera ...
Hicky8's user avatar
  • 279
3 votes
1 answer
511 views

What is this blur/antialiasing effect in the game engine?

What is this (unwanted) blur/antialiasing effect that I have in the game engine? The effect worsen with the distance from the camera. Also, it seems to increase in a discrete (not continuous) manner. ...
Nicola Masotti's user avatar
2 votes
3 answers
1k views

Why my textures have a dark color in game engine?

When I click P for game engine the objects which have material their color become dark.For example the station has blue color in texture mode,but on game engine is dark blue and etc.How to make the ...
Ivelin's user avatar
  • 21
0 votes
1 answer
1k views

Replace material and texture with python in BGE

I've a game project done with BGE and i've done a menu where the user can choose the character and the characters have only different material and texture. I'm not able to change material and texture ...
Art_Knopfler's user avatar
0 votes
0 answers
221 views

Why I can't see my textures on Game Engine?

I've put many textures to my objects with UV editing, but on the Game Engine I can't see them. I watched video about how to do it and I added a material for every object, I also added the same ...
Ivelin's user avatar
  • 21
0 votes
2 answers
3k views

How do I use an ambient occlusion map in the BGE?

There is probably a really simple answer, but I can't figure it out. I usually add them to the albedo maps, but when I'm just testing to see how they look this isn't very efficient and it doesn't ...
Zenet's user avatar
  • 69
0 votes
1 answer
622 views

BGE: unwanted patterns in ground texture from repeated, seamless image

I need to texture a 5km x 5km plane. Repeating the texture produces unwanted pattern, although the texture is seamless. This issue has been already addressed for Cycles but not for BGE. Is there ...
Nicola Masotti's user avatar
0 votes
2 answers
136 views

Multiple Texture Support BGE

Is there a way to add multiple functional textures in the Game Engine. What I'd like to do is have one texture that maps the Diff and another that maps the Spec and Bump. It always seems to override ...
Sanjurjo7's user avatar
1 vote
2 answers
395 views

BGE no shadows with GLSL

I made a game but the problem was that I couldn't see any shadows. I researched online and found out that GLSL must be selected. I did this but then everything ...
Parveen Saksena's user avatar
0 votes
1 answer
51 views

How can I make the texture to appear once the game is played?

I had to add letter on the cube so i did it using UV mapping but once I play the game only materials are displayed and not the image. How can I make the letter on the top face of the cube to appear ...
user7098526's user avatar
0 votes
1 answer
2k views

How to apply image texture and material color together?

Is it possible to apply both material color and image texture together? how?
Ijas Mohmmed 's user avatar
1 vote
0 answers
53 views

UV Mapped textures won't show up in Blender Game Engine

I'm using Blender Game Engine to make a game with a city scene. I UV mapped the logos of the businesses in my city, but they don't show up when I press P to play the game. I've tried deleting the ...
Swayne's user avatar
  • 11
4 votes
2 answers
1k views

blurry textures on fullscreen in blender game engine

So I made a basic scene composed of point lights and a plane to test my textures in the blender game engine along with a basic fps camera. the problem that i have is when i play the game using the ...
Walid Laribi's user avatar
2 votes
1 answer
23k views

What is albedo and how to use it and how to prepare materials for games?

The main question is: how to prepare materials for games? Say I model an asset. Bake all material textures (diffuse, AO, specular etc.) into one diffuse, bake normals from a high poly version of the ...
Aardo's user avatar
  • 1,582
0 votes
1 answer
992 views

Why Doesn't my Ambient Occlusion Texture Show Up Properly"

Okay, I just learned how to bake an AO lightmap for an object and how to blend it with another texture (thanks to the people here), and it looks just great when rendered, but for some reason the ...
Anthony Forwood's user avatar

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