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0 answers
26 views

Good uses regarding polys, tris and quads [duplicate]

Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
Marilux Fiorenzani's user avatar
0 votes
1 answer
130 views

Can textures exported from Blender affect a game's performance

I am creating a character for a video game. I have searched online how to make a leather texture for my characters hand. As I finished it, I have noticed that Blender's performance had dramatically ...
JustImpact's user avatar
6 votes
1 answer
1k views

How can I create an object that changes from low poly to high poly as I zoom in?

Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
KyushuGuy's user avatar
0 votes
1 answer
253 views

How do I add thickness and add a material to hair particle mesh

I've converted my hair particles to mesh because I want to use them in a game engine. I currently have two problems. I don't know how to change the thickness of the hair (I've tried a solidify ...
Liam's user avatar
  • 1
1 vote
1 answer
415 views

smoothing issue with tris

sometimes when i work with tris or i change the flow of the topology on the z axe i encounter some shading issues with smooth shading, if i decrease the normal shading it gets fixed (10 degrees) but i ...
EDOTONY's user avatar
  • 39
1 vote
0 answers
72 views

Trouble making an Xwing aim with a crosshair and sight

I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
John Smith's user avatar
0 votes
1 answer
819 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
blue's user avatar
  • 1,287
0 votes
1 answer
1k views

Do all the parts have to be linked?

The title may confuse some, but I ask, Do all the little parts of the mesh have to be linked? as in, my model consists of many shapes that would be a bit tedious/hard to connect. like multiple un-...
The Colamarine's user avatar
1 vote
1 answer
120 views

BGE Add object action deforms a sphere mesh

I have watched Blender Game Engine Basics Tutorial #24: Shooting While Walking (Combining Actions) video tutorial from BornCG, but when I shoot the bullet (Left Ctrl key), it appears deformed. The ...
Weimar's user avatar
  • 21
0 votes
1 answer
351 views

Replace Mesh not working?

I have a spaceship that I want to have "flames" come out when the spacebar is pressed. I have set up a replace mesh thing (I have a mesh with flames in a different layer and added some logic bricks to ...
user avatar
1 vote
1 answer
333 views

Scripting - Proportional edit mesh

I want to move a polygone using its 4 vertices. I get the MeshProxy of that vertex then I change its XYZ positions. The problem is that it separates the whole polygone from the object. I want to ...
yanisk's user avatar
  • 13
1 vote
1 answer
423 views

Unexpected Gaps Between Linked Mesh Objects using BlenderGIS addon

What I am trying to do I am working on building a very large mesh terrain using height-maps (DEMs). I am trying to accomplish this by tiling the DEMs using QGIS that maintains the georeferencing data ...
Chris's user avatar
  • 129
1 vote
0 answers
72 views

Blender Game Engine - parented mesh gets twisted and jitters when moving

I'm trying to simulate a rope (ultimately for hair physics) by making rig A copy rotation of rig B. I'm using world space and the effect makes the mesh on the left jitter all around (it jitters faster ...
Bruno's user avatar
  • 153
2 votes
2 answers
4k views

When UV Mapping, can my mesh contain triangles or N-gons?

I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
Connor Arthur's user avatar
1 vote
1 answer
223 views

Why doesn't Blender Game Engine render worm gear mesh with all vertices and textures?

Worm gear meshes in Blender Game Engine appear to render without many vertices, and without texture, when running the player. Rendering the same model in the viewport works fine. What is causing this? ...
Eagle Gamma's user avatar
1 vote
1 answer
349 views

Having trouble building a navigation mesh getting an empty navmesh [closed]

I am trying to build a navmesh based on this object and it always returns me an empty navmesh. I alredy tryed to change the collision type to navmesh but it doesn't seem to work, the object that I set ...
Gustavo Garcia's user avatar
2 votes
1 answer
2k views

Automatic weights deforming my character

I'm having problems when I want to set the mesh as the armature parent. Once I press Ctrl+P to open the menu and select "With automatic weights" it deforms the mesh.
moon man's user avatar
0 votes
1 answer
172 views

Rotation throws object out of collision box blender game engine

Whenever I create a rotating condition in my game, my mesh gets thrown out of the collision box and sort of orbits the box which causes it to look very odd and not function. Any Ideas how I can fix ...
god himself's user avatar
0 votes
1 answer
260 views

Armature not moving with object

Hi! In the blender game engine, The object is the armature's parent, and has no collision physics. When I run the game however, the armature prevents the crocodile from falling or moving at all. If I ...
god himself's user avatar
0 votes
1 answer
238 views

Character for Game Engine not working

I am making a game where you walk around and gather items from various gathering spots. My initial problem was that my rigid body player was not colliding with my static plant model, then I thought to ...
Kiley Brennan's user avatar
1 vote
0 answers
16 views

Walls aren't appearing right in game mode [duplicate]

When I built the walls of my scene, I did it by creating many subdivides and extruding up to create an entire building using a single plane. The problem is, it looks fine in obj/and edit mode, but ...
Stiffyo's user avatar
  • 11
1 vote
1 answer
273 views

BGE python: accessing Edge information in a mesh made of polylines (not polygons)

In the Blender Game Engine I need to know if two vertexes are connected by and edge. However, the mesh is made of polylines (segments), not polygons, thus I can not use KX_MeshProxy.getPolygon(index). ...
Nicola Masotti's user avatar
0 votes
1 answer
310 views

Blender BGE move mesh in the direction its facing

I am trying to move the cube in the below image in the direction it is pointing. I have tried this before, but I could not find out how to move the cube with BGE. I have a good understanding of python,...
krypticbit's user avatar
1 vote
0 answers
35 views

Game Engine Display Problem [closed]

I'm new to the Blender Game Engine; I've tried to look it up, but no luck. Whenever I play the game, only the default cube is shown, and every other object I create isn't showing. I can't tell much ...
Ckaito's user avatar
  • 11
1 vote
2 answers
5k views

Mesh to Empty Object

I am looking for a way to convert mesh object to an empty object. I need to keep all the game variables, assigned logic, but remove the visual mesh data. How do I do it?
Adrians Netlis's user avatar
0 votes
2 answers
2k views

Finding closest distance from point to mesh in BGE

In BGE, I have a simple mesh, say, a cube that has been subdivided a few times to give it more than 8 vertices, like so: What I'd like to do, generically speaking, is find the shortest distance from ...
DrSandwich's user avatar
1 vote
0 answers
229 views

How can I setup Live mesh modification in the Game Engine? [duplicate]

In the Blender Game Engine (BGE), I want the player to be able to "dig through" an object. In other words, the player can shoot a cylinder at a large cube from their perspective, and in its wake, the ...
DrSandwich's user avatar
0 votes
0 answers
818 views

Creation of Navigation mesh object dynamically

I have a grid and at run time my application determines certain path on the grid. As shown in the image. When the path is calculated, I have list of center of all the cells, for example starting from '...
sosoup's user avatar
  • 67
1 vote
1 answer
347 views

how to join two Navigation mesh?

I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length. Please ...
sosoup's user avatar
  • 67
2 votes
1 answer
710 views

Coordinate alignment of meshes [duplicate]

I have a navigation mesh. In Edit Mode, the coordinate of the first plane of the navigation mesh has a completely different coordinate than that of a cube mesh at the same location. How can I align ...
sosoup's user avatar
  • 67

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