All Questions
Tagged with game-engine mesh
51
questions
0
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0
answers
26
views
Good uses regarding polys, tris and quads [duplicate]
Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
0
votes
1
answer
130
views
Can textures exported from Blender affect a game's performance
I am creating a character for a video game. I have searched online how to make a leather texture for my characters hand. As I finished it, I have noticed that Blender's performance had dramatically ...
6
votes
1
answer
1k
views
How can I create an object that changes from low poly to high poly as I zoom in?
Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
0
votes
1
answer
253
views
How do I add thickness and add a material to hair particle mesh
I've converted my hair particles to mesh because I want to use them in a game engine. I currently have two problems.
I don't know how to change the thickness of the hair (I've tried a solidify ...
1
vote
1
answer
415
views
smoothing issue with tris
sometimes when i work with tris or i change the flow of the topology on the z axe i encounter some shading issues with smooth shading, if i decrease the normal shading it gets fixed (10 degrees) but i ...
1
vote
0
answers
72
views
Trouble making an Xwing aim with a crosshair and sight
I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
0
votes
1
answer
819
views
How to delete all faces/geometry that isn't visible? Lowering poly count for unity?
Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
0
votes
1
answer
1k
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Do all the parts have to be linked?
The title may confuse some, but I ask, Do all the little parts of the mesh have to be linked? as in, my model consists of many shapes that would be a bit tedious/hard to connect. like multiple un-...
1
vote
1
answer
120
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BGE Add object action deforms a sphere mesh
I have watched Blender Game Engine Basics Tutorial #24: Shooting While Walking (Combining Actions) video tutorial from BornCG, but when I shoot the bullet (Left Ctrl key), it appears deformed.
The ...
0
votes
1
answer
351
views
Replace Mesh not working?
I have a spaceship that I want to have "flames" come out when the spacebar is pressed. I have set up a replace mesh thing (I have a mesh with flames in a different layer and added some logic bricks to ...
1
vote
1
answer
333
views
Scripting - Proportional edit mesh
I want to move a polygone using its 4 vertices. I get the MeshProxy of that vertex then I change its XYZ positions. The problem is that it separates the whole polygone from the object. I want to ...
1
vote
1
answer
423
views
Unexpected Gaps Between Linked Mesh Objects using BlenderGIS addon
What I am trying to do
I am working on building a very large mesh terrain using height-maps (DEMs). I am trying to accomplish this by tiling the DEMs using QGIS that maintains the georeferencing data ...
1
vote
0
answers
72
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Blender Game Engine - parented mesh gets twisted and jitters when moving
I'm trying to simulate a rope (ultimately for hair physics) by making rig A copy rotation of rig B. I'm using world space and the effect makes the mesh on the left jitter all around (it jitters faster ...
2
votes
2
answers
4k
views
When UV Mapping, can my mesh contain triangles or N-gons?
I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
1
vote
1
answer
223
views
Why doesn't Blender Game Engine render worm gear mesh with all vertices and textures?
Worm gear meshes in Blender Game Engine appear to render without many vertices, and without texture, when running the player. Rendering the same model in the viewport works fine. What is causing this? ...
1
vote
1
answer
349
views
Having trouble building a navigation mesh getting an empty navmesh [closed]
I am trying to build a navmesh based on this object and it always returns me an empty navmesh. I alredy tryed to change the collision type to navmesh but it doesn't seem to work, the object that I set ...
2
votes
1
answer
2k
views
Automatic weights deforming my character
I'm having problems when I want to set the mesh as the armature parent. Once I press Ctrl+P to open the menu and select "With automatic weights" it deforms the mesh.
0
votes
1
answer
172
views
Rotation throws object out of collision box blender game engine
Whenever I create a rotating condition in my game, my mesh gets thrown out of the collision box and sort of orbits the box which causes it to look very odd and not function. Any Ideas how I can fix ...
0
votes
1
answer
260
views
Armature not moving with object
Hi! In the blender game engine, The object is the armature's parent, and has no collision physics. When I run the game however, the armature prevents the crocodile from falling or moving at all. If I ...
0
votes
1
answer
238
views
Character for Game Engine not working
I am making a game where you walk around and gather items from various gathering spots. My initial problem was that my rigid body player was not colliding with my static plant model, then I thought to ...
1
vote
0
answers
16
views
Walls aren't appearing right in game mode [duplicate]
When I built the walls of my scene, I did it by creating many subdivides and extruding up to create an entire building using a single plane. The problem is, it looks fine in obj/and edit mode, but ...
1
vote
1
answer
273
views
BGE python: accessing Edge information in a mesh made of polylines (not polygons)
In the Blender Game Engine I need to know if two vertexes are connected by and edge. However, the mesh is made of polylines (segments), not polygons, thus I can not use KX_MeshProxy.getPolygon(index). ...
0
votes
1
answer
310
views
Blender BGE move mesh in the direction its facing
I am trying to move the cube in the below image in the direction it is pointing. I have tried this before, but I could not find out how to move the cube with BGE. I have a good understanding of python,...
1
vote
0
answers
35
views
Game Engine Display Problem [closed]
I'm new to the Blender Game Engine; I've tried to look it up, but no luck. Whenever I play the game, only the default cube is shown, and every other object I create isn't showing. I can't tell much ...
1
vote
2
answers
5k
views
Mesh to Empty Object
I am looking for a way to convert mesh object to an empty object. I need to keep all the game variables, assigned logic, but remove the visual mesh data. How do I do it?
0
votes
2
answers
2k
views
Finding closest distance from point to mesh in BGE
In BGE, I have a simple mesh, say, a cube that has been subdivided a few times to give it more than 8 vertices, like so:
What I'd like to do, generically speaking, is find the shortest distance from ...
1
vote
0
answers
229
views
How can I setup Live mesh modification in the Game Engine? [duplicate]
In the Blender Game Engine (BGE), I want the player to be able to "dig through" an object. In other words, the player can shoot a cylinder at a large cube from their perspective, and in its wake, the ...
0
votes
0
answers
818
views
Creation of Navigation mesh object dynamically
I have a grid and at run time my application determines certain path on the grid. As shown in the image. When the path is calculated, I have list of center of all the cells, for example starting from '...
1
vote
1
answer
347
views
how to join two Navigation mesh?
I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length.
Please ...
2
votes
1
answer
710
views
Coordinate alignment of meshes [duplicate]
I have a navigation mesh. In Edit Mode, the coordinate of the first plane of the navigation mesh has a completely different coordinate than that of a cube mesh at the same location. How can I align ...