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2 votes
1 answer
4k views

Optimal number vertices in a game

I am creating a game and was wondering what a good number for the total number of vertices or triangles; either answer would be great. What quantity can the Blender game engine handle rendering in ...
Tronestar's user avatar
1 vote
0 answers
80 views

Mesh generation in BGE [duplicate]

Does BGE allow a mesh loader python script which could generate all meshes before a game level begins rather than just use pre-rendered model directly? And to be more clear, I'm speaking about ...
Gabriel's user avatar
  • 621
4 votes
1 answer
1k views

Generate mesh at run time

Is it possible to generate mesh at runtime in blender game engine? That is, is it possible for blender to generate meshes using python code when the game runs? I really would like to know if this is ...
Gabriel's user avatar
  • 621
0 votes
1 answer
158 views

How get length of Navigation Mesh?

I have a navigation mesh (as shown in the attached picture). The navigation mesh consists of curve and array modifiers. As it is has an array modifier, it consists of strings of planes (I see it when ...
sosoup's user avatar
  • 67
2 votes
0 answers
95 views

Materials and properties, color changes react differently

in my game I have a ray sensor in my player-object searching for the property "block". If the "block" property is found in a target-object, it changes the color of the target-object from [ 0.0, 1.0, ...
Lev's user avatar
  • 947
0 votes
0 answers
252 views

Blender game: get face orientation (stacking blocks)

I have a cube and I want to spawn another cube right on top of it. (it should work for other shapes like a pyramid, too). The tricky part is, that the first cube (or pyramid) moves randomly around. ...
Sputi's user avatar
  • 451
2 votes
1 answer
519 views

Mesh appears smooth, however it is not?

The mesh itself is straight, but when viewed in texture mode it looks quite bumpy (renders this particular area in game as very bumpy and undrivable). How do I fix this? Note: array and curve ...
Mt.SLide's user avatar
5 votes
2 answers
279 views

Rigging a surface for game engine

Let's say I have a surface, which is divided as follows: ...
Peter Varo's user avatar
4 votes
1 answer
428 views

Help with Level of Detail coding

I am creating this fps game in the bge and since I was planning on having incredibly large terrain, I was planning on implementing some code for adding level of detail to the terrain mesh. I know ...
ZachariahRS's user avatar
3 votes
1 answer
3k views

Parenting a rigid body: Physics problem

I made a car using the Vehicle Controller (demo file at the end/bottom of the page) concept. It's a "rigid body" chassis, that attaches four "no collision" wheels at run-time. It works pretty good, ...
yPhil's user avatar
  • 440
2 votes
0 answers
922 views

How to game-render a mesh through/behind other?

I was making a character with a manga like style, and It got to show the meshes of eye balls, eyebrow and eyelashes through the hair, but not throug the face skin or ny other parts of the mesh. Making ...
Hicky8's user avatar
  • 279
0 votes
1 answer
273 views

BGE: Create a single mesh

Can I create a single mesh character from multiple meshes from the following file? All off that in a single Body, obj, mesh. Blend file
godolomn's user avatar
  • 417
0 votes
0 answers
585 views

Blender 2.60: GLSL Shading problems on Blender Game Engine - objects not visible

I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on ...
Ant4res's user avatar
  • 101
1 vote
1 answer
441 views

BGE and MakeHuman:Why the mesh is not displayed correctly?

Why the mesh is not displayed correctly in BGE, with or without clothes? Please see the picture and the blend file: Blend file
godolomn's user avatar
  • 417
0 votes
1 answer
2k views

Object doesn't follow the navigation mesh path using steering actuator

So, I manually created a navigation mesh (i.e. added and edited a plane mesh > changed the physics type in bge to navigation mesh). I then added a steering actuator (path following) to my human model, ...
Rani O.'s user avatar
  • 213

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