All Questions
Tagged with game-engine mesh
51
questions
2
votes
1
answer
4k
views
Optimal number vertices in a game
I am creating a game and was wondering what a good number for the total number of vertices or triangles; either answer would be great.
What quantity can the Blender game engine handle rendering in ...
1
vote
0
answers
80
views
Mesh generation in BGE [duplicate]
Does BGE allow a mesh loader python script which could generate all meshes before a game level begins rather than just use pre-rendered model directly?
And to be more clear, I'm speaking about ...
4
votes
1
answer
1k
views
Generate mesh at run time
Is it possible to generate mesh at runtime in blender game engine? That is, is it possible for blender to generate meshes using python code when the game runs?
I really would like to know if this is ...
0
votes
1
answer
158
views
How get length of Navigation Mesh?
I have a navigation mesh (as shown in the attached picture). The navigation mesh consists of curve and array modifiers. As it is has an array modifier, it consists of strings of planes (I see it when ...
2
votes
0
answers
95
views
Materials and properties, color changes react differently
in my game I have a ray sensor in my player-object searching for the property "block".
If the "block" property is found in a target-object, it changes the color of the target-object from [ 0.0, 1.0, ...
0
votes
0
answers
252
views
Blender game: get face orientation (stacking blocks)
I have a cube and I want to spawn another cube right on top of it. (it should work for other shapes like a pyramid, too). The tricky part is, that the first cube (or pyramid) moves randomly around.
...
2
votes
1
answer
519
views
Mesh appears smooth, however it is not?
The mesh itself is straight, but when viewed in texture mode it looks quite bumpy (renders this particular area in game as very bumpy and undrivable).
How do I fix this?
Note: array and curve ...
5
votes
2
answers
279
views
Rigging a surface for game engine
Let's say I have a surface, which is divided as follows:
...
4
votes
1
answer
428
views
Help with Level of Detail coding
I am creating this fps game in the bge and since I was planning on having incredibly large terrain, I was planning on implementing some code for adding level of detail to the terrain mesh. I know ...
3
votes
1
answer
3k
views
Parenting a rigid body: Physics problem
I made a car using the Vehicle Controller (demo file at the end/bottom of the page) concept.
It's a "rigid body" chassis, that attaches four "no collision" wheels at run-time. It works pretty good, ...
2
votes
0
answers
922
views
How to game-render a mesh through/behind other?
I was making a character with a manga like style, and It got to show the meshes of eye balls, eyebrow and eyelashes through the hair, but not throug the face skin or ny other parts of the mesh. Making ...
0
votes
1
answer
273
views
BGE: Create a single mesh
Can I create a single mesh character from multiple meshes from the following file?
All off that in a single Body, obj, mesh.
Blend file
0
votes
0
answers
585
views
Blender 2.60: GLSL Shading problems on Blender Game Engine - objects not visible
I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on ...
1
vote
1
answer
441
views
BGE and MakeHuman:Why the mesh is not displayed correctly?
Why the mesh is not displayed correctly in BGE, with or without clothes? Please see the picture and the blend file:
Blend file
0
votes
1
answer
2k
views
Object doesn't follow the navigation mesh path using steering actuator
So, I manually created a navigation mesh (i.e. added and edited a plane mesh > changed the physics type in bge to navigation mesh). I then added a steering actuator (path following) to my human model, ...