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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

0 votes
0 answers
19 views

Strange backface faces rendering with gltf export [closed]

Using default options for a gltf export of a 3D model (exported from a Unity project), i have strange rendering in web 3D engines, Playcanvas and Babylonjs. Activating or not "Backface culling&...
vogloblinsky's user avatar
0 votes
0 answers
10 views

export stl file doesn't show image plane shrinkwrap [duplicate]

I'm new to blender. I wanted to put different pictures on my object. So what I did was import image as plane. Then shrinkwrap it to 1 surface of the square. Then I export it as an stl file. The ...
John's user avatar
  • 1
0 votes
1 answer
18 views

How do I stop mmd tools from merging objects upon export?

I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
EuphoriaBird's user avatar
0 votes
0 answers
18 views

Export object (obj, gltf, fbx,...) not saving textures

I have a problem that I have been unable to solve for several days. When I export an object retrieved via game assets, the images disappear, whereas if I perform the same action with a simple cube, it ...
Azoxx Gaming's user avatar
0 votes
0 answers
23 views

Exported model act like it isnt unwrapped in game engine [closed]

I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
Huhi games's user avatar
1 vote
1 answer
30 views

Glare node outputs black square

I've rendered an animation to an EXR image sequence and am now compositing it. The glare node outputs a black square where the Nishta sky texture sun is. This does not happen when having the composite ...
thomThalas's user avatar
-1 votes
0 answers
21 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
1 vote
1 answer
37 views

Blender export causes Substance Painter "Missing seams on hard edges" error

It's rather a specific problem, I downloaded a model of a gun from the official CS2 workshop tools (provided by devs) for skin makers (Also, just to clarify, you got to understand that I can't change ...
vladosb's user avatar
  • 11
0 votes
1 answer
27 views

Realize Instances node does not work on Light objects

I want to bring Blender lights into After Effects, which are instanced with Geometry Nodes. However, the Realize Instances node does not work on Light objects. Am I doing something wrong?
Maleesha Mevan's user avatar
0 votes
0 answers
11 views

Transparent material turns black when exported to GLB/GLTF

I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
Maxine Jarlsbo's user avatar