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1 vote
1 answer
26 views

How can I add gaps between edges of this arc?

I'm trying to achieve this look of a gap between the arc and the piece of wood above it. Specifically the black lines produced by the shadows in the gaps. I'm not sure whether to do more geometry or ...
Jamyrey's user avatar
  • 11
0 votes
0 answers
62 views

Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
  • 47
1 vote
1 answer
75 views

Technique on UV seaming bevels?

I'm looking for expert advise on how to get a good seam on this object. I have a vintage television here that is ready for texturing. I'm at a loss for how to add UV seams to the bevelled corners. ...
naomi's user avatar
  • 43
-1 votes
3 answers
132 views

How to fix roughness on the mesh?

I tried everything from Merge by distance, subvide, clear sharp edges etc. But kinda not sure how to smooth this without breaking mesh. Does anyone know what is this? here is the mesh file: Mesh ...
Mark tween's user avatar
0 votes
1 answer
71 views

How can I make a butterfly textured with nanostructured structural paint which looks like embroidery or a painted rocky foil texture?

Picture of reference: I already have the basic shape down: I am just having trouble with the textures and details at the edge (i.e connecting the squares to form a smooth edge and little bits that ...
plin's user avatar
  • 21
0 votes
1 answer
401 views

How to make a sidewalk on blender?

I would like to make a sidewalk for a 3D project but I can't find how to do it, I looked for tutorials, but nothing tells me how to make the lines or the cut lines on the edge of the sidewalk
Fopsi's user avatar
  • 153
4 votes
1 answer
351 views

Cylinder texturing : how to make side and edge connected?

I want to apply a texture seamlessly from the top to the sides. How can I do this? Currently there's a visible seam between the top and the sides.
Marilux Fiorenzani's user avatar
1 vote
1 answer
89 views

Inconsistent metal texture

Everywhere on the object the texture is nice flat and consistent, but in this part it is quite rough and I don't know what to do with it. I tried almost everything, even modeling it again. The ...
Matěj Dvořák's user avatar
0 votes
1 answer
259 views

Create edge wear on bevelled cube

Im trying to create an exterior shot of a car garage, and to make it photoreal, I would like to add imperfections/edge wear to the building, particularly the edges, as seen in the example below (see ...
GSWarriors's user avatar
0 votes
1 answer
1k views

Extrude Edge Messes up My Texture

I want the corner of my leaf pixels to be visible, but when I try and extrude the edge of an existing face (with correct face attributes turned on too) I get this weird glitch instead. How can I get ...
SmallAngryChild's user avatar
2 votes
1 answer
265 views

How to control edge wear for only certain edges?

I'm following along with this tutorial https://www.youtube.com/watch?v=NnlaIizA_AQ&t=552s He uses nodes to get the edge wear effect, but how do I achieve more control over this? Such as edge ...
Mike's user avatar
  • 179
1 vote
1 answer
612 views

How to paint the edges of an object? [closed]

I kindly ask you for help with my project. This is one of my first models and I would like to finish it, however, I suck at materials and texturing. My model: Reference: -How do I create this yellow ...
Alexander's user avatar
1 vote
0 answers
77 views

Modelling Flat Surfaces and Wall Corners With Megascans Textures

I am new at 3d environment modelling. I am using Megascans for textures. I have a problem with modelling corners of building and variation on flat surfaces. How can ı add geometry over texture? ...
Ytweny's user avatar
  • 11
0 votes
1 answer
52 views

Is it possible to store edge data layers?

Something that I do frequently in blender is use a UV map for coordinates to map an otherwise procedural texture, such as when texturing a snake. I don't always know where the best seams would be ...
Nahotnoj's user avatar
  • 157
1 vote
0 answers
1k views

How can i create these worn edges?

I've been trying to create worn edges following this tutorial: https://www.youtube.com/watch?v=lYseMQDkPAI&t=375s&ab_channel=thesparkofart, but can't seem to achieve same results. This node ...
Dawid Czech's user avatar
0 votes
1 answer
380 views

How do I seperate shared vertices when creating seams for UV unwrapping?

I have a square mesh, I create a seam along the top edges (like a lid) and I UV unwrap the whole thing. The UV mesh looks correct, but when I select an edge, the corner vertice is shared by an edge ...
Robert McNatt's user avatar
3 votes
1 answer
160 views

How to correct invisible geometry

I've some invisible edges on my model which generates bad textures as you can see below. How can I correct this ? It is from boolean operations. Thanks ;)
EustacheMarron's user avatar
0 votes
1 answer
159 views

Blender Edge Flow/UV Mapping help needed

I started a project recently with a sewer scene, and I'm trying to make a circular hole in the cylinder I'm using for the wall to make a ladder that leads into the sewer. However, when cutting the ...
limejellodragon's user avatar
0 votes
1 answer
2k views

Texture stretching at edge even though UV map says it's fine

Why is this happening and how do I fix it? I'm still new and following this anvil tutorial but the texture is stretching over one edge and also sort of looks like I've put a seam where I haven't. It'...
Sifty's user avatar
  • 13
2 votes
2 answers
17k views

How to make the edges of an object blur (to alpha)?

basically I'm trying to make a plane with a solid colored center and I want it fades out to the edges of the plane (as the image below) on cycles. Thanks in advance. Regards, Gonzalo
GonZ's user avatar
  • 25
0 votes
0 answers
101 views

How do I degrade a texture with the edge of a model?

I know I have not explained well, but I leave a picture made in Photoshop to see what I mean. I'm new using blender, it's for a video game.
Cabra's user avatar
  • 1
0 votes
0 answers
54 views

Some kind of Sharp issue?

and thank you for taking the time. I have been struggling with my object for some time now in an attempt to solve this issue by myself, but now I feel that relying on help from others is something ...
Vemone's user avatar
  • 31
0 votes
0 answers
406 views

How can I most efficiently subdivide a plane in a brick/tile-like pattern in order to generate geometric complexity for displacement mapping?

I have a (repeating) texture of a tiled sidewalk on a plane: I wish to use a displacement map on this plane for the deeper grooves between the tiles (I use a normal map for the "stoney" roughness). ...
user avatar
1 vote
2 answers
1k views

Clone Brush doesn't paint seam

I been having this problem for years and been looking up tutorials and videos and can see people painting away seams super easily. I some times get seams that i can clone brush or texture over without ...
modtyrant's user avatar
0 votes
0 answers
33 views

Why do textures distort when polys are connected but are fine when they're not

I've been having trouble with some polygons having distorted textures. While I was experimenting with possible solutions to my issue I figured out that when I detach polygons via edges or vertices ...
PocketTNT's user avatar
3 votes
1 answer
1k views

Force uv unwrap to obey seam

I have an extruded circle with a seam: When I unwrap, the seem is not split. How can I force blender to split the UV map along the seam?
GiantCowFilms's user avatar