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Create edge wear on bevelled cube

Im trying to create an exterior shot of a car garage, and to make it photoreal, I would like to add imperfections/edge wear to the building, particularly the edges, as seen in the example below (see ...
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How can I most efficiently subdivide a plane in a brick/tile-like pattern in order to generate geometric complexity for displacement mapping?

I have a (repeating) texture of a tiled sidewalk on a plane: I wish to use a displacement map on this plane for the deeper grooves between the tiles (I use a normal map for the "stoney" roughness). ...
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