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I'm following along with this tutorial https://www.youtube.com/watch?v=NnlaIizA_AQ&t=552s

He uses nodes to get the edge wear effect, but how do I achieve more control over this? Such as edge wearing only certain edges.

Is there a way to use vertex groups instead of a shader that auto detects edges? Or use the bevel shader and use a vertex group to control the influence.

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  • $\begingroup$ I guess painting a b&w mask will be the best. There are some other ways like Ambiant Occlusion or Pointiness but you won't get as much control as with an image texture $\endgroup$
    – moonboots
    Commented Oct 23, 2021 at 4:49

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Just create two materials.

As with all materials you can select the vertices on your object where you want to put your material on and the hit "assign".

enter image description here

result:

enter image description here

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  • $\begingroup$ That's going to create some hard transitions. I would like to have one edge worn and then fade out towards the adjacent edges. $\endgroup$
    – Mike
    Commented Oct 23, 2021 at 18:32

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