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1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
26 views

Why can I not sculpt or grid fill from this face?

I am hoping to sculpt this leg shape, but I can't seem to create clean geometry to do so. I can do an alt-f type fill but it is messy. Grid fill isn't working. Thank you so much!
CNC's user avatar
  • 67
0 votes
0 answers
25 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 128
3 votes
1 answer
249 views

Why does the shading looks bad on this subdivided and reinforced pillar?

I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices: I think it would need another reinforcing ...
TheNuvolari's user avatar
0 votes
0 answers
19 views

Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier

I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
Joshua Soga's user avatar
0 votes
1 answer
34 views

Object got unwanted lines

After joining the ear to the head by using bridge edge loops the structure got these unwanted lines. Please help to solve this issue. Blender stack exchange:
Mahesh Dahake's user avatar
5 votes
1 answer
254 views

How can I blend these two meshes perfectly together without wrinkles?

I am modeling a Nissan Z GT500 car model and I have this problem on many parts of the car I don't know how to solve. I want the "ducktail" part of the car to blend in the main body panels ...
TheNuvolari's user avatar
0 votes
0 answers
22 views

Holes being covered by Subdivision Surface [duplicate]

I created an object that consists of a cylinder with holes in it, however when I try to use a subdivision surface modifier, the hole gets partially covered. I think this has to do with the circular ...
jakub's user avatar
  • 1
0 votes
1 answer
37 views

The quickest way to build wanted faces and delete unwanted faces

By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why? Reason: Although points D and C are connected by an edge, the points ABCD ...
Blender Lake's user avatar
1 vote
1 answer
169 views

Loop cuts, creases or bevels?

I'm still trying to figure out how to keep meshes simple. I'm trying to use a sub surf to create my model, see attached. Figuring out how to insert proximity loops without inserting masses of geometry ...
StewD's user avatar
  • 311
1 vote
1 answer
27 views

big problem to subdivide a face

impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
Fopsi's user avatar
  • 153
0 votes
0 answers
83 views

Subdivide multiple faces at once?

I would like to Subdivide several faces at once? and vertically, without having to make a face by a face, I would like to know how to do for future larger modeling Thanks
Fopsi's user avatar
  • 153
0 votes
2 answers
160 views

How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?

I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do. I would like to make this: Into this: Without using Shift + E crease because ...
TheNuvolari's user avatar
0 votes
1 answer
254 views

How to fix bad topology?

I am trying to recreate a relief surface. The result from the displacing modifier was not good so I decided to create it manually from a subdivided plane. I have deleted some edges and connected ...
Georgi Kovachev's user avatar
1 vote
2 answers
1k views

Can you use Geometry nodes to subdivide a face but only along certain edges?

As the question says, I would like to subdivide a face using geometry nodes but only in one direction (the direction with the longer edges). Using standard tools I would just select the edges and ...
NCO's user avatar
  • 41
0 votes
1 answer
37 views

Using SubSurf on Planes to Generate Sharp Edges

I'm currently modifying a game ripped 3D model and turning it into EVA foam patterns for cosplay - meaning they need to be "flat", ie. not proper manifold meshes like for 3D printing. ...
PlanetAlexanderProjects's user avatar
0 votes
0 answers
97 views

Having issues when subdividing human model

I'm using a subdivision modifier to fix 2 meshes with low geometry and each has its own issue. First is the mouth mesh. This model uses multiple different mouth models as expressions although it does ...
desperrrr's user avatar
  • 644
0 votes
0 answers
66 views

Is there an automatic way to clean up a mesh that was modeled with the subdivision modifier?

Basically as part of my workflow, to "clean-up" the mesh, that I've been modeling while the subdiv modifier is active is to periodically apply it, then delete all the edges that were added ...
Hex Crown's user avatar
  • 101
0 votes
0 answers
43 views

Loops cuts and geometry

Beginner here. Can't work out what's wrong with the mesh to get the below. Have made sure there aren't any doubles and that everything is a quad and the normals are pointing in the right direction, ...
brendan peer's user avatar
1 vote
0 answers
39 views

Sharpening blades in blender

I have a blade that visually appears extremely low poly, however, when I attempt to apply effects like subdivision surface, it seems to just make it smoother and less sharp, even when set to simple. ...
Jason Lin's user avatar
1 vote
1 answer
307 views

How do I turn all of these faces into just one?

I had to subdivide a face multiple times so that I could make the holes you see in the image. I no longer wish to have the face subdivided and I wish instead to turn all of these faces into just one. ...
Sem Nombre's user avatar
0 votes
1 answer
62 views

Better way to model these edges?

i have some trouble with using subsurface modifier on this specific model. Some Edges are beautiful how i want it, but there is some tricky thing about this specific model which makes it impossible to ...
eltitano's user avatar
  • 103
2 votes
1 answer
109 views

Dimples in mesh with edge crease, sub-surf and mirror modifiers

The top screen grab is showing the edges creased to 1.0 The bottom pic is in object mode, showing the dimples at the mid-line. Anybody know how to resolve this (get rid of the dimples)?
Trey Harper's user avatar
1 vote
1 answer
1k views

See Edges And Vertices Hidden Behind Mesh That Has A Subdivision Surface Modifier

I am watching Blender Guru's intermediate tutorial series where he makes an anvil on YouTube. When a subdivision surface modifier is applied, some of the edges and vertices are hidden behind the mesh ...
Nick's user avatar
  • 11
0 votes
1 answer
916 views

Bevel + Subdivision modifier error and crease edges

I have a problem with the combination of these two modifiers. I tried every combination but similar "artifacts" appears on various position when I use bevel and subdivision surface ...
Serus's user avatar
  • 103
3 votes
3 answers
273 views

How to add supporting edges for subdiv to this shape?

How do I add supporting edge loops for the purposes of subdiv on this shape? In most places it was fairly easy to add supporting edges of a consistent width (0.002 units). The only place I am really ...
Rekov's user avatar
  • 2,532
0 votes
0 answers
218 views

How to remove sharp edges when using subdivision surface modifier?

I'm having trouble with a subdivision surface modifier. I'm making all with a python script I want to get rid of sharp edges on the sides of the different levels this is the modifier and it's applied ...
Sam's user avatar
  • 1
0 votes
0 answers
69 views

Subdivision modifier messes up the edge

In the object view mode it creates those arch type edges. What can i do to fix it? I tried making them sharp but it wont work :( What causes this (I think subdiv modifier)? In the object view mode it ...
virtualboo's user avatar
0 votes
0 answers
30 views

How can I make one edge sharp but the other round with subdivision on? [duplicate]

I am following Guru's tutorial on how to make an anvil but I wouuld like to go further than him and make the bottom edge round and the top sharp like in the image. But i've tried a bunch of different ...
Kenghis's user avatar
1 vote
2 answers
31 views

Edges staying during subdivision

Total noob here, been messing around with this for a while but it seems like the faces are stuck to this one edge. Everywhere else they have been smoothed nicely, any help would be greatly appreciated!...
Goose's user avatar
  • 11
1 vote
1 answer
227 views

Is variable mean crease achievable?

Is there a way to define edges with variable mean creases? Well, more like crease values associated with vertices instead of edges, which would make an edge have variable crease values, e.g. if one ...
Peter Varo's user avatar
3 votes
2 answers
466 views

How to Crease the Edges Correctly?

In the picture below I use subdivision and I want to make the angle of this half circle hole sharp But when I do edge crease, the topology overlaps and creates bad shading; I don't want to add a ...
mshmsh's user avatar
  • 71
3 votes
2 answers
428 views

Smoothing edges and rings

How do you smooth out something like this?
Igor Karpiuk's user avatar
0 votes
2 answers
508 views

Bevel and subsurf are weird after inset faces. I used hardops. Simple noob question

I want to have nicely rounded recess, instead I get weird face. I beveled with hardops Subsurfed Now my goal is the left object. I achieved it with boolean. But i find it too long. Instead of I did: ...
sfinkter666's user avatar
2 votes
1 answer
2k views

Problem using Bevel and Subdivision Workflow

I am trying to model a simple piece of a sniper scope. For that I am using a Bevel and Subdivision modifier to get clean and crisp edges when raising the model's resolution. this is what the topology ...
Marten Zander's user avatar
1 vote
1 answer
471 views

Smoothing Edgeloops

I´m modeling a car at the moment. As main reference i use a Blueprint. In the Prozess i offten get dents because the vertevies alonge the edgeloop are not as smoothed as the car would be (of course). ...
Janno's user avatar
  • 9
4 votes
1 answer
231 views

Create additional Edges when subdividing

When I make clothing and subdivide one piece that I am going to sew together with some other piece, I want addtional edges to be created. So, suppose I have this: In that case, I dont want it to be ...
Rigid's user avatar
  • 481
0 votes
0 answers
233 views

My mesh deforms when I shade smooth

I am modelling a character but wherever I bridge edge loops between hands, feet and arms my mesh doesn’t look good at all when I apply subdivisions or if I shade smooth. I have removed doubles and set ...
BlenderBA's user avatar
0 votes
0 answers
91 views

Darker Edges on my mesh that mess up my Subdivide mod

I have a Deformed Cone object. I have extruded it (part that sticks out on the left). The rest of the mesh, including the other extrusion, is fine for the most part but this just looks horrid. Lines / ...
Finley Quayle's user avatar
0 votes
1 answer
78 views

How to make edges smoooth/rounded?

This is a small part of the object I want to smoothen so fixing the vertices will take time, is there a fast way to smoothen the lip of edges of my cylinder? Exactly like this. Things I tried but ...
Me learn blender's user avatar
2 votes
1 answer
1k views

mesh edges still slightly visible after subdividing and shading smooth

I am modeling a mesh in blender 2.9, and I gave it a subdivision surface modifier, then shaded it smooth. Most of it worked great, but there are still some parts of the mesh where I can still see ...
ETHAN DAY's user avatar
  • 723
1 vote
0 answers
15 views

Artifacts at particular edges after Subdivision modifier [duplicate]

So, the problem is basically visible at the pictures. The edges (the vertical one at the corner and the horizontal one going all the way to the back) seem "pinched" after adding subdivision ...
ArmedVeteran's user avatar
0 votes
0 answers
83 views

why is part of my mesh not affected by subdivision surface modifier?

Only the right side seems to be affected. Here is a blend file if you need it https://drive.google.com/file/d/1zESOunpfijGMY_71UO04QfNuUIA8QNhl/view?usp=sharing
Stoiccowboy's user avatar
0 votes
1 answer
43 views

Subdivided means alt. lmb not connecting edges

I just subdivided the short perpendicular edges along the bottom floor of this object and now when I alt. lmb the edge along the long bottom edges (next to the red line along the sides) it only ...
Dan Abel's user avatar
0 votes
1 answer
164 views

An edge turned pinkish but it's not seam after putting subdivision surface modifier

I am making the Blender Guru donuts. I noticed this edge of this reddish color after putting subdivision surface on the donuts icing. It's not seam cause I can't remove it with U -> Clear seam. ...
forest's user avatar
  • 125
0 votes
0 answers
103 views

Subdivision sharpening random edges

Transitioning from Maya to Blender, I'm working on a mesh in Blender 2.8 and when I apply a subdivision modifier all goes well except for one section, which seems to have frustratingly weird, ...
Abby Anderson's user avatar
1 vote
1 answer
44 views

How can I add sharp edges at the end of semicircle's vertices?

blender beginner here. I'm modelling a cap, and after doing a semicircle shaped hole, I couldn't find a way to make the lower corners of the hole sharp looking. Can anyone suggest a solution? Thank ...
panimicipanka's user avatar
3 votes
1 answer
1k views

Making panel gaps without adding edge-loops

Problem: I'm modeling a car and (unfortunately) thought too late about shutlines (panel gaps). Now, as I have my finished exterior, I've tried making the panel gaps by creating them as a separate ...
M_Sebestyen's user avatar
1 vote
0 answers
36 views

How to avoid creases on certain areas of a model when using subdivision modifier

Sharp edges Bacically while trying to sharpen edges of one part of my model it causes another part of model, which needs to be smooth, to become sharper. I understand why this is happening but I ...
user avatar
1 vote
2 answers
2k views

I want to smooth only the outer faces of a circle

I am currently working on a medal where I want a smooth the extreme outer part of it but without touching the rest especially the upper face. However even when I add one subdivision modifier, I get ...
ronin074's user avatar
  • 567

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