All Questions
Tagged with edges subdivision-surface
82
questions
1
vote
1
answer
23
views
Subdivision and Face selection problems
I'm looking to accurately subdivide a face.
Please walk with me.
I have an object on my screen. In the edit mode, I'm looking subdivide that face.
I select the immediate top left vertex and the ...
0
votes
0
answers
26
views
Why can I not sculpt or grid fill from this face?
I am hoping to sculpt this leg shape, but I can't seem to create clean geometry to do so. I can do an alt-f type fill but it is messy.
Grid fill isn't working.
Thank you so much!
0
votes
0
answers
25
views
Strange subdivision behaviour at Verts, folding faces
I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender).
Context:
After eliminating several artifacts ...
3
votes
1
answer
249
views
Why does the shading looks bad on this subdivided and reinforced pillar?
I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices:
I think it would need another reinforcing ...
0
votes
0
answers
19
views
Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier
I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
0
votes
1
answer
34
views
Object got unwanted lines
After joining the ear to the head by using bridge edge loops the structure got these unwanted lines. Please help to solve this issue.
Blender stack exchange:
5
votes
1
answer
254
views
How can I blend these two meshes perfectly together without wrinkles?
I am modeling a Nissan Z GT500 car model and I have this problem on many parts of the car I don't know how to solve.
I want the "ducktail" part of the car to blend in the main body panels ...
0
votes
0
answers
22
views
Holes being covered by Subdivision Surface [duplicate]
I created an object that consists of a cylinder with holes in it, however when I try to use a subdivision surface modifier, the hole gets partially covered. I think this has to do with the circular ...
0
votes
1
answer
37
views
The quickest way to build wanted faces and delete unwanted faces
By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why?
Reason:
Although points D and C are connected by an edge, the points ABCD ...
1
vote
1
answer
169
views
Loop cuts, creases or bevels?
I'm still trying to figure out how to keep meshes simple. I'm trying to use a sub surf to create my model, see attached. Figuring out how to insert proximity loops without inserting masses of geometry ...
1
vote
1
answer
27
views
big problem to subdivide a face
impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
0
votes
0
answers
83
views
Subdivide multiple faces at once?
I would like to Subdivide several faces at once? and vertically, without having to make a face by a face, I would like to know how to do for future larger modeling
Thanks
0
votes
2
answers
160
views
How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?
I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do.
I would like to make this:
Into this:
Without using Shift + E crease because ...
0
votes
1
answer
254
views
How to fix bad topology?
I am trying to recreate a relief surface. The result from the displacing modifier was not good so I decided to create it manually from a subdivided plane. I have deleted some edges and connected ...
1
vote
2
answers
1k
views
Can you use Geometry nodes to subdivide a face but only along certain edges?
As the question says, I would like to subdivide a face using geometry nodes but only in one direction (the direction with the longer edges). Using standard tools I would just select the edges and ...