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0 votes
0 answers
34 views

How can I rotate the face normals in this way in geometry nodes?

How can I rotate the face normals in this way in geometry nodes?
mikhail lomakin's user avatar
1 vote
2 answers
89 views

How can i extrude or scale bottom of an object along it normal using Geometry node

I'm stuck in a problem where I can't figure out how to extrude the bottom of an object in the way shown below. I'm new to blender geometry node, been trying Set Position, Extrude Mesh and Scale ...
0292_ Đường Minh Triết's user avatar
3 votes
1 answer
222 views

Use Geometry Nodes to Align Instances Along Mesh Edges with Instance Z-Axis Always Aligned to Perpendicular Ajacent Faces?

I'm using Geometry Nodes to to instance two meshes onto another mesh, here an icosphere to start out, such that I can develop sets of modular 3d printable "Hubs" and "Struts" that ...
Emma Scott Lavin's user avatar
0 votes
2 answers
160 views

Why my reflections are stretched?

I've imported from Plasticity an OBJ, and even without Ngons I still got this mess at the angles of my mesh: I've tried manipulate UVs, using a normal map and assign to the roughness attribute, using ...
Alessio's user avatar
1 vote
1 answer
146 views

How can I instantiate objects along an edge without gaps and fix the normals?

I'm trying to make a procedural building with Geometry Nodes using faces as the base and instantiated objects for details. However, I am having trouble getting the objects to instantiate at the edges ...
Pooya heydari's user avatar
0 votes
0 answers
339 views

How to Flip Edge direction?

these edges have different normals I think.how can I fix it so they have the same normals? (without converting to curve ...) please check the blend file. thank you. Answer 1 : for closed shapes, you ...
Pooya heydari's user avatar
1 vote
1 answer
1k views

I need totally smooth shading on my mesh, yet some edges stay sharp whatever I try

I encountered a very frustrating problem in not being able to totally smoothen out my mesh, whatever I try. It seems that for some edges of the mesh, there's a stubborn sharpness data that won't go ...
JohnVonShark's user avatar
4 votes
1 answer
226 views

How to tell a vertex to have its normal perpendicular to the tangent of its edge?

I have this mesh containing only edges and vertices with checker-selected vertices and wanted to scale them out in a way that is perpendicular to the tangent line intersecting each vertex. I learned ...
Harry McKenzie's user avatar
2 votes
1 answer
581 views

How can I make this low-poly curve look more round without more subdivisions?

Sorry if this sounds like a dumb question. I've been up all night working, and my brain is mush. So I am modeling a low poly object I am having trouble making a curved edge look more smooth. Since it'...
objectedbear431's user avatar
2 votes
1 answer
49 views

Is it possible to make a corner and/or edge appear flat?

So I am creating this model for a client and I am trying to keep it really low poly. There is a slight corner at the edge of a mesh that I want to hide (I want this piece of mesh that extends out to ...
objectedbear431's user avatar
1 vote
1 answer
364 views

Unable to remove seam in mesh

I am having trouble getting rid of the seam in the ear I've made. I initially tried to drag in an ear I made using FaceBuilder, but decided to just make my own so I started over creating an ear from ...
JustCodingAgain's user avatar
2 votes
1 answer
94 views

Strange divots on mesh located?

I was looking through this (https://www.youtube.com/watch?v=24hUk1Xjtog) speed model by blend motion, and it inspired me to create a similar combat style knife. In blend motion's video the blade had ...
Orange Splicer's user avatar
2 votes
2 answers
1k views

what is the function of clear custom split data

I was making a model and then when I wanted to add Auto Smooth this weird thing appeared. Searching online I could fix it by going to Geometry Data and pressing Clear Custom Split Normals Data. I ...
Kevin Cazas's user avatar
1 vote
0 answers
149 views

Hard edges appear on Material Preview, but mesh Normals and Normal Map fine, no seams or edges

I'm getting what appear to be either flipped normals or seams on the Normal map, but the mesh seems to be fine, and the normal map appears fine as well. There's only one material on the mesh. Any ...
Freeman's user avatar
  • 11
1 vote
1 answer
308 views

How to make Normals on seemingly flat surface smooth

So I'm having this problem where from certain angles this geometry is showing creases where there shouldn't be. Here's the things I've tried: selecting all the geometry that should be level and ...
2020 Gamer's user avatar
0 votes
1 answer
608 views

How to get rid of sharp edges\artifacts in Cycles?

So I imported a model of my sim into blender to mess around with renders and maybe try and make some CC, but (as usually the case with game extracted models) the model has these 'artifacts': How do I ...
CupOfRedTea's user avatar
1 vote
0 answers
191 views

Making and exporting custom split normals?

i imported this model and some of the edges are shaded smooth even thought they are split. I know it's because it has custom split normals but i don't know how i would go about making my own model ...
Luminous's user avatar
0 votes
0 answers
105 views

Slide Edge Tool

Hey i wanted to know if blender has a tool or a Mode where i can slide a edge and "move" it up and downwards along its Vertex normals As Shown here https://youtu.be/vm2g6GXHD4E?t=383 Also ...
Marcel Schulz's user avatar
1 vote
0 answers
496 views

How to get normal of the edge

In the Blender api, it is possible to get the normal of the vertex and face, but it is not possible to get the normal of the edge. Is there any formula for calculating normal of the edge or some other ...
user78950's user avatar
  • 169
0 votes
0 answers
158 views

Help! Normals rendering every edge in substance and marmoset!

Teaching myself blender and am having a blast, but during test bakes im running into this issue that has me smashing my head against the key board. No matter how many times i smooth, sharpen, or ...
TerribleTussler's user avatar
1 vote
0 answers
376 views

Extrude edge along normal by a specified distance

I'm trying to create a roof on an existing building mesh. I thought I would do this by extruding this edge: So I extruded it down the Z axis: But I need it to go "inwards" a bit on the Y axis, like ...
Mitch's user avatar
  • 555
0 votes
0 answers
28 views

Hard edges in render [duplicate]

I've been having this problem with several models and I can never figure out what the issue is. Hard edges are appearing on the model in rendered view despite it being entirely smooth shaded. There ...
Vissova's user avatar
1 vote
1 answer
66 views

Create an edge parallel to the normal of a face from a given vertex

I'm wondering if there's a simpler way to do this. The way I ended up doing it, was by duplicating the face, creating a new transform from it. But I have to do this possibly hundreds of times and I ...
MikeJT's user avatar
  • 21
0 votes
0 answers
43 views

Extruding edges into cards?

I'm modeling cacti at the moment and wondered if it was possible to use the base shape's edges to create needle cards somehow. I've tried to duplicate the wanted edges into a separate object from ...
Yannick Vanhoutte's user avatar
2 votes
1 answer
3k views

How to edit a split vertex normal without affecting others?

I apologize for the long post ahead, but please bear with me: I am facing a problem which, after transferring normal, I want to edit split vertex normal to fix shading on a particular face, but avoid ...
bitinn's user avatar
  • 241
1 vote
3 answers
7k views

How to edit normal direction

I am trying to point the face normals to another direction than the face is facing. I want the face to be about 45 degrees and the normal pointing straight up. But no matter what I use, normal edit, ...
user3101851's user avatar
3 votes
0 answers
1k views

How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
Jules's user avatar
  • 131
0 votes
1 answer
727 views

How can I make my selected edges render at a smooth angle?

In comparison, Autodesk Maya had a normals modifier tool in the toolbar which you could select Soften Edge or Harden Edge. Soften Edge would make edges render up to 180 degrees giving it a smooth look ...
Blalnstk's user avatar
0 votes
1 answer
470 views

Some edges are not smoothing in Blender

I imported this geometry from Zbrush. As you can see the other edges around this area were smooth-able, but I could not get the edges connected to this cone shaped ridge to smooth. The first image is ...
user1544752's user avatar
1 vote
1 answer
758 views

How to change the angle of an edge in a cylinder

As you can see from this image, all of the edges in my model above have different angles (per Mesh Display > Edge Info > Angle). I'd like to adjust them all so that they all have the same angle. Is ...
JasonStoltz's user avatar

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