All Questions
36
questions
0
votes
0
answers
34
views
How can I rotate the face normals in this way in geometry nodes?
How can I rotate the face normals in this way in geometry nodes?
1
vote
2
answers
89
views
How can i extrude or scale bottom of an object along it normal using Geometry node
I'm stuck in a problem where I can't figure out how to extrude the bottom of an object in the way shown below. I'm new to blender geometry node, been trying Set Position, Extrude Mesh and Scale ...
3
votes
1
answer
222
views
Use Geometry Nodes to Align Instances Along Mesh Edges with Instance Z-Axis Always Aligned to Perpendicular Ajacent Faces?
I'm using Geometry Nodes to to instance two meshes onto another mesh, here an icosphere to start out, such that I can develop sets of modular 3d printable "Hubs" and "Struts" that ...
0
votes
2
answers
160
views
Why my reflections are stretched?
I've imported from Plasticity an OBJ, and even without Ngons I still got this mess at the angles of my mesh:
I've tried manipulate UVs, using a normal map and assign to the roughness attribute, using ...
1
vote
1
answer
146
views
How can I instantiate objects along an edge without gaps and fix the normals?
I'm trying to make a procedural building with Geometry Nodes using faces as the base and instantiated objects for details.
However, I am having trouble getting the objects to instantiate at the edges ...
0
votes
0
answers
339
views
How to Flip Edge direction?
these edges have different normals I think.how can I fix it so they have the same normals? (without converting to curve ...)
please check the blend file. thank you.
Answer 1 : for closed shapes, you ...
1
vote
1
answer
1k
views
I need totally smooth shading on my mesh, yet some edges stay sharp whatever I try
I encountered a very frustrating problem in not being able to totally smoothen out my mesh, whatever I try. It seems that for some edges of the mesh, there's a stubborn sharpness data that won't go ...
4
votes
1
answer
226
views
How to tell a vertex to have its normal perpendicular to the tangent of its edge?
I have this mesh containing only edges and vertices with checker-selected vertices and wanted to scale them out in a way that is perpendicular to the tangent line intersecting each vertex. I learned ...
2
votes
1
answer
581
views
How can I make this low-poly curve look more round without more subdivisions?
Sorry if this sounds like a dumb question. I've been up all night working, and my brain is mush.
So I am modeling a low poly object I am having trouble making a curved edge look more smooth.
Since it'...
2
votes
1
answer
49
views
Is it possible to make a corner and/or edge appear flat?
So I am creating this model for a client and I am trying to keep it really low poly. There is a slight corner at the edge of a mesh that I want to hide (I want this piece of mesh that extends out to ...
1
vote
1
answer
364
views
Unable to remove seam in mesh
I am having trouble getting rid of the seam in the ear I've made. I initially tried to drag in an ear I made using FaceBuilder, but decided to just make my own so I started over creating an ear from ...
2
votes
1
answer
94
views
Strange divots on mesh located?
I was looking through this (https://www.youtube.com/watch?v=24hUk1Xjtog) speed model by blend motion, and it inspired me to create a similar combat style knife. In blend motion's video the blade had ...
2
votes
2
answers
1k
views
what is the function of clear custom split data
I was making a model and then when I wanted to add Auto Smooth this weird thing appeared.
Searching online I could fix it by going to Geometry Data and pressing
Clear Custom Split Normals Data.
I ...
1
vote
0
answers
149
views
Hard edges appear on Material Preview, but mesh Normals and Normal Map fine, no seams or edges
I'm getting what appear to be either flipped normals or seams on the Normal map, but the mesh seems to be fine, and the normal map appears fine as well. There's only one material on the mesh. Any ...
1
vote
1
answer
308
views
How to make Normals on seemingly flat surface smooth
So I'm having this problem where from certain angles this geometry is showing creases where there shouldn't be. Here's the things I've tried:
selecting all the geometry that should be level and ...
0
votes
1
answer
608
views
How to get rid of sharp edges\artifacts in Cycles?
So I imported a model of my sim into blender to mess around with renders and maybe try and make some CC, but (as usually the case with game extracted models) the model has these 'artifacts':
How do I ...
1
vote
0
answers
191
views
Making and exporting custom split normals?
i imported this model and some of the edges are shaded smooth even thought they are split. I know it's because it has custom split normals but i don't know how i would go about making my own model ...
0
votes
0
answers
105
views
Slide Edge Tool
Hey i wanted to know if blender has a tool or a Mode where i can slide a edge and "move" it up and downwards along its Vertex normals
As Shown here
https://youtu.be/vm2g6GXHD4E?t=383
Also ...
1
vote
0
answers
496
views
How to get normal of the edge
In the Blender api, it is possible to get the normal of the vertex and face, but it is not possible to get the normal of the edge. Is there any formula for calculating normal of the edge or some other ...
0
votes
0
answers
158
views
Help! Normals rendering every edge in substance and marmoset!
Teaching myself blender and am having a blast, but during test bakes im running into this issue that has me smashing my head against the key board. No matter how many times i smooth, sharpen, or ...
1
vote
0
answers
376
views
Extrude edge along normal by a specified distance
I'm trying to create a roof on an existing building mesh. I thought I would do this by extruding this edge:
So I extruded it down the Z axis:
But I need it to go "inwards" a bit on the Y axis, like ...
0
votes
0
answers
28
views
Hard edges in render [duplicate]
I've been having this problem with several models and I can never figure out what the issue is.
Hard edges are appearing on the model in rendered view despite it being entirely smooth shaded. There ...
1
vote
1
answer
66
views
Create an edge parallel to the normal of a face from a given vertex
I'm wondering if there's a simpler way to do this.
The way I ended up doing it, was by duplicating the face, creating a new transform from it.
But I have to do this possibly hundreds of times and I ...
0
votes
0
answers
43
views
Extruding edges into cards?
I'm modeling cacti at the moment and wondered if it was possible to use the base shape's edges to create needle cards somehow. I've tried to duplicate the wanted edges into a separate object from ...
2
votes
1
answer
3k
views
How to edit a split vertex normal without affecting others?
I apologize for the long post ahead, but please bear with me:
I am facing a problem which, after transferring normal, I want to edit split vertex normal to fix shading on a particular face, but avoid ...
1
vote
3
answers
7k
views
How to edit normal direction
I am trying to point the face normals to another direction than the face is facing. I want the face to be about 45 degrees and the normal pointing straight up. But no matter what I use, normal edit, ...
3
votes
0
answers
1k
views
How to merge vertices without affecting custom split normals?
I have a model with some split edges that I want to merge:
Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
0
votes
1
answer
727
views
How can I make my selected edges render at a smooth angle?
In comparison, Autodesk Maya had a normals modifier tool in the toolbar which you could select Soften Edge or Harden Edge. Soften Edge would make edges render up to 180 degrees giving it a smooth look ...
0
votes
1
answer
470
views
Some edges are not smoothing in Blender
I imported this geometry from Zbrush. As you can see the other edges around this area were smooth-able, but I could not get the edges connected to this cone shaped ridge to smooth. The first image is ...
1
vote
1
answer
758
views
How to change the angle of an edge in a cylinder
As you can see from this image, all of the edges in my model above have different angles (per Mesh Display > Edge Info > Angle). I'd like to adjust them all so that they all have the same angle.
Is ...