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Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

12 votes
1 answer
4k views

Camera projection without generating UV's?

I'd like to project an image sequence onto arbitrary geometry without touching its UV's. I already tried the UV project modifier as well as a lamp as projector. Using the Mapping node within the ...
brockmann's user avatar
  • 12.7k
12 votes
3 answers
6k views

How to find all objects in the Camera's view with Python?

I have a scene with a many objects and one camera. I would like to select the objects that the camera sees, even partially. Is there a way to do that in Python that accounts for the objects bounds? ...
nantille's user avatar
  • 819
12 votes
1 answer
13k views

Why do I get the error "Camera not Multi-View Camera"?

Stereo3D modes will render fine, but when switching to Multi-View I always get the error, "Camera 'Camera' in not mutli-view camera". The Camera is set to Panoramic with both a left and right camera. ...
DBrown's user avatar
  • 397
11 votes
2 answers
24k views

How to set multiple camera views in one scene?

Is it possible to have several different views of one scene and set them as named "presets"?
NeverGiveUp's user avatar
11 votes
2 answers
2k views

Why are straight lines sloping in render?

Why are the walls in my architectural renders sloping and how do I fix this?
jik bik's user avatar
  • 779
11 votes
3 answers
21k views

Zoom with camera in an animation

Is it possible to animate zooming in on an object, or is moving the object the only option available to get it to appear closer to the camera?
Emma Christine's user avatar
11 votes
2 answers
3k views

Tracking a shot with focal variation (zoom)

At the half of my shot (constantly moving camera) there is a focal length change. In my first tests the camera is moving forward instead of zooming into the scene. Is there a trick to automatically ...
p2or's user avatar
  • 16k
11 votes
2 answers
2k views

Cycles, UV Project Camera Modifier projects forwards and backwards

I would like to project photographs as decal textures from multiple cameras onto some simple geometry to build a photo projected environment. The UV Project modifier seems perfect for this, ...
mkschmitty's user avatar
10 votes
2 answers
3k views

How to make objects in the scene become physically smaller the further they are from the camera?

My camera is in orthographic mode so there is no depth. I want to create a fake sense of depth by making the objects in the scene become physically smaller the farther away they are from the camera or ...
Ben's user avatar
  • 118
10 votes
2 answers
2k views

Does Cycles f-stop effect the brightness of the render

I was wondering if changing the f-stop in cycles effects the brightness as in the real world like this:
Aaron Carlisle's user avatar
10 votes
3 answers
59k views

How to set camera horizontal and vertical FOV

I get the settings of the camera I have to use in FOV angle unit(both horizontal and vertical). How to set it in Blender? In Blender you can only insert one FOV. I assume that is the horizontal FOV ...
JianNius's user avatar
  • 367
10 votes
1 answer
2k views

Project scene to plane in real-time

I understand I could render out the view my camera and then just that as an image texture, however, I want to try and achieve this effect in real-time. The idea is derived from an effect present in ...
masterj2001's user avatar
10 votes
1 answer
11k views

What is blender's camera projection matrix model?

I have question what is blender's camera projection model. I want to use blender to my computer vision experiment which need to compare real photo and CG. For real photo, I used camera matrix K for ...
Kichang Kim's user avatar
10 votes
2 answers
2k views

Setting camera to position where it can render a seamless repetable orthographic scene

I'm using 3d to speed up production of 2d graphics of machines and structures (which have a lot of straight lines, objects and little details repeated all over the place). The goal is to have an ...
Hammer Art's user avatar
10 votes
2 answers
3k views

Making a realistic infinite mirror tunnel

You know when you're standing between two walls that both have mirrors on them and it makes it look like each mirror is an infinite tunnel going into oblivion? Something like this: (photo from ...
MicroMachine's user avatar
  • 4,713

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