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Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

20 votes
1 answer
8k views

How to smooth camera animation to have fluid feel?

When dealing with camera motion, its very sensitive to any movement discontinuities. Is there a way to easily achieve natural looking motion when dealing with complicated motion paths and timings? ...
Jaroslav Jerryno Novotny's user avatar
20 votes
2 answers
5k views

How do I cycle through the camera views?

When reviewing the existing cameras of a scene, is there a way to quickly cycle through the views of all cameras?
kr1's user avatar
  • 301
19 votes
3 answers
15k views

How can I generate camera shake?

I would like to generate camera shake in either a render or in BGE. How can I accomplish this?
fouric's user avatar
  • 3,251
19 votes
2 answers
53k views

Objects disappear when looking through camera [duplicate]

When I go to camera perspective, there are parts of my object that I can't see. I tried adding and deleting my camera a lot of times and positioning it so that the objects I would like to see on my ...
Rani O.'s user avatar
  • 213
19 votes
1 answer
1k views

Cycles generates distorted depth

The depth map generated by the Cycles rendering engine seems to have (radial) distortion, while the Blender renderer does not. However, I could not find anywhere information on the internal camera ...
aksr's user avatar
  • 701
18 votes
2 answers
13k views

How to automatically fit the camera to objects in the view?

I'm using blender to render avatar and avatar accessories on a website, however there is a problem, when a hat, or accessory is made a bit large, the it doesn't fit in the viewport, is there anyway to ...
slixxed's user avatar
  • 183
18 votes
2 answers
2k views

Render an object from "all" perspectives

I have an object at 0,0,0 and want to render an animation with "all" perspectives (or "all" possible rotation combinations of the object) of a camera to that object with a given radius. Its like ...
Ba Ku's user avatar
  • 182
18 votes
1 answer
8k views

Make an object invisible to a specific camera? (Cycles)

I'm trying to set up multiple cameras for a scene set in a room. Is there a way to link object visibility to a specific camera? Ideally, a wall or ceiling would not render if it were in the way of the ...
kopi_bon's user avatar
  • 1,077
17 votes
3 answers
21k views

How can I get the camera's projection matrix?

As asked. I need a way to get the projection matrix of the active camera, via python. EDIT: I think this question is different from the one asked here, because getting a matrix is different from ...
Goran Milovanovic's user avatar
17 votes
5 answers
130k views

How to scale the cameras view bounds?

The current issue is that I need more space to the right for my text, but scaling the camera to capture more of the area won't work. Why is this so? This is what I wish to achieve: But I am stuck ...
Turbo's user avatar
  • 1,155
17 votes
1 answer
6k views

Camera Tracking markers

I want to do some camera tracking. The things that I will be filming does not have a lot of detail on it, so that I will have to place some extra markers here and there. I am not sure what kind if ...
user avatar
16 votes
6 answers
10k views

View camera boundaries in user perspective?

I'm currently weight painting and find myself glancing back and forth between camera view and user perspective view to check where I'm painting in relation to my camera boundaries (for an environment ...
Dan's user avatar
  • 951
16 votes
2 answers
3k views

How can I get a cabinet projection camera?

How can I get a camera to render with a cabinet projection? I know it is possible to get a gaming isometric projection, but that's not really what I want. I've tried positioning an orthographic ...
Alvin Wong's user avatar
  • 1,168
16 votes
1 answer
40k views

How do I make Front Ortho the Active Camera?

How can I render my scene so that the camera is in the same spot as the front orthographic viewport? The Front Orthographic view is exactly how I want it rendered, not by pressing NumPad 0.
Marc's user avatar
  • 2,147
15 votes
1 answer
24k views

Rendered aspect ratio different from the viewport's camera view

Why would there be a difference in aspect ratio between a rendered image, and the camera perspective in the viewport? My render is getting squashed to fit a different aspect ratio. Here is a scene ...
ajwood's user avatar
  • 10.1k

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