Questions tagged [camera]
The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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How to smooth camera animation to have fluid feel?
When dealing with camera motion, its very sensitive to any movement discontinuities. Is there a way to easily achieve natural looking motion when dealing with complicated motion paths and timings?
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How do I cycle through the camera views?
When reviewing the existing cameras of a scene,
is there a way to quickly cycle through the views of all cameras?
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How can I generate camera shake?
I would like to generate camera shake in either a render or in BGE. How can I accomplish this?
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Objects disappear when looking through camera [duplicate]
When I go to camera perspective, there are parts of my object that I can't see. I tried adding and deleting my camera a lot of times and positioning it so that the objects I would like to see on my ...
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Cycles generates distorted depth
The depth map generated by the Cycles rendering engine seems to have (radial) distortion, while the Blender renderer does not.
However, I could not find anywhere information on the internal camera ...
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How to automatically fit the camera to objects in the view?
I'm using blender to render avatar and avatar accessories on a website, however there is a problem, when a hat, or accessory is made a bit large, the it doesn't fit in the viewport, is there anyway to ...
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Render an object from "all" perspectives
I have an object at 0,0,0 and want to render an animation with "all" perspectives (or "all" possible rotation combinations of the object) of a camera to that object with a given radius. Its like ...
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Make an object invisible to a specific camera? (Cycles)
I'm trying to set up multiple cameras for a scene set in a room. Is there a way to link object visibility to a specific camera? Ideally, a wall or ceiling would not render if it were in the way of the ...
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How can I get the camera's projection matrix?
As asked.
I need a way to get the projection matrix of the active camera, via python.
EDIT: I think this question is different from the one asked here, because getting a matrix is different from ...
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How to scale the cameras view bounds?
The current issue is that I need more space to the right for my text, but scaling the camera to capture more of the area won't work. Why is this so?
This is what I wish to achieve:
But I am stuck ...
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Camera Tracking markers
I want to do some camera tracking. The things that I will be filming does not have a lot of detail on it, so that I will have to place some extra markers here and there. I am not sure what kind if ...
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View camera boundaries in user perspective?
I'm currently weight painting and find myself glancing back and forth between camera view and user perspective view to check where I'm painting in relation to my camera boundaries (for an environment ...
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How can I get a cabinet projection camera?
How can I get a camera to render with a cabinet projection?
I know it is possible to get a gaming isometric projection, but that's not really what I want.
I've tried positioning an orthographic ...
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How do I make Front Ortho the Active Camera?
How can I render my scene so that the camera is in the same spot as the front orthographic viewport? The Front Orthographic view is exactly how I want it rendered, not by pressing NumPad 0.
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Rendered aspect ratio different from the viewport's camera view
Why would there be a difference in aspect ratio between a rendered image, and the camera perspective in the viewport? My render is getting squashed to fit a different aspect ratio.
Here is a scene ...