All Questions
23
questions
0
votes
1
answer
901
views
Grease pencil stroke on 3d objects disappears when camera is too far away (unsolved problem dated back years)
I don't know what to do. There was only one other person with this problem and the solution was.. there is none and you should render in the viewport. In the viewport it looks exactly as expected but ...
1
vote
0
answers
15
views
Adjust FoV, camera projection parameters for non-camera object?
Since the early 2.X days, Blender has allowed non-camera objects, like meshes, empties, and lamps, to be set and used as cameras.
Can the projection parameters be adjusted when doing this?
0
votes
2
answers
173
views
I'm trying to render an animation, but the pixels are messed up
What happened to the carpet? Why is the render messing up the pixels and stuff? Someone, please tell me how to fix this. I'm using Cycles render.
0
votes
1
answer
130
views
How to change the resolution of a rendered image [duplicate]
I'm looking to make my rendered image a higher resolution. I've tried a few things but nothing has seemed to work yet. As you can see by the reference image its pretty pixelated.
1
vote
1
answer
150
views
How can I focus camera and show background color or use an image as background
yesterday I created one question and moonboots helped me: How to use sculpt mode tools in edit mode.
But after that I have some troubles and made a new question. I tried to create an high resolution ...
1
vote
1
answer
857
views
Remove camera set in object
When I start to render an image, it is rendered from a plane that I have created. I can easily remove the object and the problem is solved, but I want to solve the problem from another point of view.
...
0
votes
1
answer
324
views
Viewport and render artifact with distant objects
Using the default scene, if I select everything (cube, camera, lamp) and move everything very far away (say X = 999999, Y = 888888, Z = 777777) from the World Origin, the camera sees and renders the ...
0
votes
1
answer
220
views
Why do is there a gaping hole in camera view but not in viewport shading?
viewport:
camera view:
The shape is just a plane with two edges raised up to form a semi-room. Beveled the corners. Classic. I added a solidify modifier to see if being thicker would fix the hole ...
2
votes
1
answer
3k
views
How do I only render what I see, excluding what I have hidden? [duplicate]
It will be a stupid question but I really don't know how to render the current scene with only the objects displayed in the viewport, as although you normally hide them with H, in the render they are ...
1
vote
2
answers
466
views
How to find the armatures which are hidden in the camera perspective by other parts?
I am new to blender, I have an object that during the animation some armatures are going to be hidden by other parts, How I could find these hidden armatures?
As you can see in the picture ...
1
vote
1
answer
601
views
How to get exact camera view?
I'm currently a beginner when it comes to 3D modelling but doing okay so far. I'm struggling a bit when it comes to the final renders of my scene, specifically on the camera view I want. Sometimes its ...
1
vote
0
answers
58
views
Object not visible in Cycles render
Basically I am working on a small project where i wanted to place a 3d mobile in a Footage.
I captured the footage which included the small reference pieces for tracking. I tracked the camera in ...
0
votes
0
answers
27
views
object disappears when looking through the camera view [duplicate]
I am taking a youtube course about making a medieval well but have some problems. Made the well, added environment texture, emphasized the camera and lights.
Before I clicked the “0” button on the ...
1
vote
1
answer
348
views
how to make an object blend with the background without looking fake?
i use blender 2.79
if you look at the object in this case the moon, it looks so fake compare to the background
i used a plane with an image of fog on it
does anyone know how to make my object blend ...
0
votes
0
answers
31
views
Camera skews objects when they’re near the outside of the frame
Im very new to blender, so sorry if this is a stupid question. I’m following a tutorial of modeling a room, and I’m using a background image inside of the camera to help me place my objects. I noticed ...