All Questions
15
questions
0
votes
1
answer
253
views
Object disappearing when rotating camera in Blender 4 [duplicate]
I have installed Blender 4 and after opening my previous file from v3 I got strange behavior about disappearing. Please, any idea how to fix this?
In those two images I just slightly rotated camera.
...
1
vote
1
answer
857
views
Remove camera set in object
When I start to render an image, it is rendered from a plane that I have created. I can easily remove the object and the problem is solved, but I want to solve the problem from another point of view.
...
0
votes
1
answer
689
views
How to prevent camera from clipping through floor? (UPBGE)
I have added a camera with a spherical empty to my model to view all angles, but the problem is that when I look up (during gameplay), the camera ends up below the floor (due to parenting), hence ...
0
votes
1
answer
324
views
Viewport and render artifact with distant objects
Using the default scene, if I select everything (cube, camera, lamp) and move everything very far away (say X = 999999, Y = 888888, Z = 777777) from the World Origin, the camera sees and renders the ...
0
votes
1
answer
220
views
Why do is there a gaping hole in camera view but not in viewport shading?
viewport:
camera view:
The shape is just a plane with two edges raised up to form a semi-room. Beveled the corners. Classic. I added a solidify modifier to see if being thicker would fix the hole ...
2
votes
1
answer
3k
views
How do I only render what I see, excluding what I have hidden? [duplicate]
It will be a stupid question but I really don't know how to render the current scene with only the objects displayed in the viewport, as although you normally hide them with H, in the render they are ...
0
votes
0
answers
355
views
Why does Blender "click through" my mesh?
https://i.sstatic.net/00sT5.jpg
Blender seems to be getting the ray trace completely wrong here and ignoring/"clipping through" the mesh. I'm pressing CTRL + RMB to create a new vertex but ...
0
votes
0
answers
58
views
Object glitched look in viewport, black in camera view
I'm following along with CrossMind Studio's Blender Day 1 tutorial and my viewport began displaying the following image:
As shown, in camera view there's a black bar clipping through the scene, and ...
1
vote
1
answer
601
views
How to get exact camera view?
I'm currently a beginner when it comes to 3D modelling but doing okay so far. I'm struggling a bit when it comes to the final renders of my scene, specifically on the camera view I want. Sometimes its ...
0
votes
0
answers
483
views
My camera object is invisible in viewport, and tools don't work for it
My camera boundaries are invisible in viewport, I can't move it with tools (I can move it only using CTRL + ALT + 0). I can't zoom in, rotate or anything. I don't think it has anything to do with ...
0
votes
1
answer
123
views
Object Disappears in Camera View Even After Clipping Distance Adjusted
I am having a hard time getting an object to show up in my scene. I already checked the clipping distance and I have messed with the layers to make sure I can view all the layers. Any ideas?
0
votes
1
answer
1k
views
Moving object while following it with camera
I'm looking for a shortcut to lock camera (3D view, not the object: "Camera") temporarily onto an object while moving it (object). For example if I move a cube in x-axis and it leaves the visible area ...
2
votes
2
answers
760
views
Solid View better recognizable?
is there a way to change the Material for the Solid View?
Like in 3ds Max you can change to Clay Mode for Example.
I wouldn't mind with a normal grey object but somehow in Blender the Objects have ...
1
vote
1
answer
2k
views
How can I constrain a camera to focus on a face of an object?
I have an object that I want the camera focus all time on the same face.
So if I move or rotate the object and so the face too, the camera should move/rotate to continue focusing the same face.
Can ...
0
votes
0
answers
261
views
Looking for script that zoom in less on selected object
I am looking for a script that zoom in a little less on the selected object. I always end up zooming out again because in order to be able to select all vertecies, see attachment.