Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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How edit rig bones after skinning?
During the posing phase, I noticed that the rig bones at the thumb are out of place.
Checked the metarig, everything is in the right place and so are the axes.
I re-generated the rig and the result is ...
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Batch renaming bones - without number sequence at the end
I need assistance. I am trying to batch rename the bones but its not working as intended.
When I batch rename the bones from e.g. DEF_CHEST.L to ORG_CHEST.L, they are all replaced with numbers at the ...
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Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
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Root Motion not showing correctly on Unity
I am trying to use Unity's root motion with an animation from Blender, but after importing, the animation moves the character far from its root, which doesn't reflect how it is in Blender. It looks ...