Questions tagged [bezier-curves]
A Curve is an object that is expressed in terms of mathematical functions, rather than as a series of points such as vertices. Use this tag for any questions pertaining to the "Curve" Object type in blender. Use this tag for questions about curve object types in Blender.
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How to bevel a curve using the geometry of another object
I have a Curve. I want to bevel the curve using the geometry of another object. In this example, the other curve is a Rectangle, and it is called ‘Rectangle’.
So, I select the first Curve then:
Curve ...
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Why does moving these two curve vertices give such different results?
Does anyone know what key combination or function can help me control hair 1 to be likehair 2 without it spinning around like in ...
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Taper a geonodes curve to center of curve & adjustable via group input?
I've created and resampled a curve and want to smoothly taper it to the center.
I'm able to do exactly what I need using the spline parameter node and a float curve, but the problem is that I'm unable ...
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2
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Screw modifier of a curve that intersects the rotating axis produces weird faces and problematic normals
I have a curve on the XZ plane that intersects/crosses the Z axis (and its center of geometry)
I want to apply a screw modifier with only 4 steps using this curve, and the problem is that after that ...
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Procedural extrusion from an object
I am trying to find a way to create procedural extrusions of an object. Assume our base object is a manifold object with a curved surface, such as a sphere (Fig 1). I would like to use a Curve object ...
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Modify individual instances after instancing on points along a path
I've created a pipe bracket which I want to distribute along the pipe(a curve), I'm using geometry nodes to achieve this, and my node tree is shown in the picture below. I want to delete the first and ...
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Geonodes question: Is there a way to set different widths on one single curve?
I'm trying to get a different radius/width for my curves.
This is what I got so far, I'm generating a mesh from my curves where I can control the subdivision and the width.
The thing is I can't get ...
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Array mirrored object around curve
I'm trying to recreate a scene from the opening sequence of No Time To Die:
(https://www.youtube.com/watch?v=awZQdw_iNZY&list=RDawZQdw_iNZY&index=2&ab_channel=HDFilmTributes)
There are two ...
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Blend different objects of the Bevel Object of a Bezier Curve from Start to End?
I hope I will be clear in the question as English is not my native language.
I am designing Surf Board on Blender, and then CNC them.
I changed quite a lot my process to work with Blender lately to be ...
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I want to realize a bridge zigzag rope with geometry nodes
Suppose I have two upper and lower curved ropes in a geometry node,
I would like to achieve a zigzag rope in that section.
Ideally, I would like to learn the points of the upper curve and the points ...
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Merge two curves with geometry nodes
I have this simple geometry nodes setup
which gives me the following result
As you can see, the junction between the two curves is not merged properly, so when it is converted to mesh it does not ...
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How to delete specific part of a mesh that follows a Bezier curve, through geometry nodes?
I am working on meshes which is created based on idea of tessellations, I want mesh to follow a curve (say, Bezier) using geometry nodes, which I am able to do to some extent, but the issue is, once ...
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1
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Blender Geo nodes offset curve
So I am in the process of writing a geo node modifier where I can create curves that are offset from the original curve by a certain amount.
I would like to be able to offset the curves by an amount ...
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Apply Transformation from Mapping Node to UVs?
I'm using the mapping node in the shader editor to create different UVs for curves without needing to convert them to mesh/unwrap them first (I'm doing hair cards, all the cards are on one texture). ...
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Criteria for Spline direction
I often work with instances or deform geometry along splines, and I consistently find myself struggling to control the output of my operations. Blender sometimes changes the spline direction randomly ...