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0 votes
0 answers
1k views

Apply rigid body physics to armature

I have a fully rigged human character and want this guy to lay flat on a cube with the back. The lower legs should be pulled downwards by gravity at the knees. How can I add physics to the armature ...
goeck's user avatar
  • 73
1 vote
1 answer
1k views

How can I update a mesh's physics while in the game engine?

Note: I saw this question but that isn't what I'm looking for. I have a basic character who has an armature and several animations. Because of the variety of his animations, a simple cube collision ...
ruckus's user avatar
  • 7,643
6 votes
1 answer
2k views

Ways to have one mesh control another?

I'm working with Cloth Simulations brought in from another program (Marvelous Designer) via .mdd, applied with the Mesh Cache modifier. No changes can be made to this mesh in Blender without breaking ...
Ascalon's user avatar
  • 6,647
2 votes
0 answers
953 views

Is it possible to apply cloth simulation and collision on a character?

I have a character that I created and built the armature for the character but I want it to make it so when the character touches his face, his face does something similar to the cloth simulation on ...
user2883800's user avatar
4 votes
1 answer
326 views

Get smoke simulation to observe emitter's pose? [closed]

Right now I am making a model of a wind elemental in blender, and was trying to use the smoke simulation to make a small whirlwind that swirls around its main body. However, the smoke simulation ...
Zauberin Stardreamer's user avatar

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