1
$\begingroup$

When I use a material comprised of a Principled Volume shader on an object used as the volume domain, I see the outline of the object/domain. Is there a way to "pad" the edges of the domain or something to add to the material or a setting adjustment so that the volume inside has a more natural/cloudy/smokey look? Attached is an example of the problem. enter image description here

$\endgroup$
1
  • $\begingroup$ Probably add a screen of your cloud object in wire mode to better understand what shape is made of. $\endgroup$
    – vklidu
    Commented Feb 27, 2023 at 20:15

1 Answer 1

2
$\begingroup$

I'm not answering your Q, but you could be interested to try another approach with Object type Volume.

Model a base shape (from cubes or in Sculpt mode from sphere) here Cubes with Subdivision modifier) ...

enter image description here

Add object (Shift+A) Volume > Empty and add Mesh to Volume modifier and set your base mesh as source object ...

enter image description here

Then add Volume Displace modifier (like Strength 2), add a new texture and under texture properties choose Cloud texture with some bigger Size ...

enter image description here

Alternatively you can combine with other Volume Displace using another cloud texture with smaller size for more details ...

enter image description here

In this example I don't even need a shader (material) all is set in modifier or texture properties.

$\endgroup$
3
  • $\begingroup$ Wow, this is so out-of-the-box from my approach - thank you! I will certainly give this a go! $\endgroup$
    – Jon
    Commented Mar 1, 2023 at 14:42
  • $\begingroup$ Fantastic! This is a game-changer. My many thanks for your taking the time to post this approach. I hope it will help others, too. Cheers! $\endgroup$
    – Jon
    Commented Mar 1, 2023 at 15:34
  • $\begingroup$ Done! Thanks very much again :) $\endgroup$
    – Jon
    Commented Mar 2, 2023 at 13:38

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .